Latest hydraulic erosion Activity
Antares OpenGL engine (C++|OpenGL)
Just a cumulative video showing most of the features implemented in my custom OpenGL engine.
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List of the current features provided by the engine:
. normal mapping
. parallax occlusion mapping (with self shadowing)
. shadow map…
I just realized I never posted a video showing my most recent version of GPU hydraulic erosion, so here it is :) heightmap size is 1024x1024, rendered with tessellation shaders with displacement mapping. Textures from FreePBR.com and Textures.com
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