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Latest global illumination Activity

buzzelliart
January 15, 2025 05:59 PM
OpenGL engine - 2024 update showreel

Antares OpenGL engine (C++|OpenGL)

Just a cumulative video showing most of the features implemented in my custom OpenGL engine.

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List of the current features provided by the engine:

. normal mapping
. parallax occlusion mapping (with self shadowing)
. shadow map…

985 views
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buzzelliart
December 14, 2024 09:31 PM
Antares Engine - OpenGL - GIobal Illumination using Voxel Cone Tracing - Bistro test scene

More experiments with Global Illumination using voxel cone tracing.


Comparison with GI ON and OFF. Also showing dynamic update as light conditions changes (different time of the day). When GI is OFF I added a fake ambient component, otherwise the areas in shadow would be fully black, since the sun …

1,827 views
buzzelliart
October 18, 2024 08:33 PM
Antares Engine - OpenGL - Global Illumination using Voxel Cone Tracing - test01

first experiments to achieve Global Illumination using Voxel Cone Tracing.

Adding diffuse indirect lighting. As you can see noise and perfomance impact are still very noticeable. I hope to reduce those issues in the near future.

I am taking inspiration by studying the following amazing resources:

. …

1,765 views
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