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Programming
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1st steps for making a game multiplayer?
Started by
GeneralJist
with
2
comments, last by
frob
4 years, 1 month ago
Networking and Multiplayer
limiting factor in 2d game animations
Started by
Alphabet
with
4
comments, last by
SuperVGA
4 years, 1 month ago
Graphics and GPU Programming
Rendering from DX11 on WinForms control
Started by
Steven Ford
with
3
comments, last by
Steven Ford
4 years, 1 month ago
Engines and Middleware
Help with applying PCF to shadows (DirectX 11)
Started by
adam7
with
2
comments, last by
adam7
4 years, 1 month ago
PCF
shadows
directx
Graphics and GPU Programming
How to keep network traffic down?
Started by
Eiron
with
5
comments, last by
Mirris
4 years, 1 month ago
Networking and Multiplayer
Just opened old project and need help understanding lmao
Started by
Loomina
with
4
comments, last by
Loomina
4 years, 1 month ago
math
General and Gameplay Programming
Directx12 many PipelineState changes vs. Universal Shader Design
Started by
evelyn4you
with
5
comments, last by
evelyn4you
4 years, 1 month ago
directx12
Graphics and GPU Programming
Transforming from screen space to view space?
Started by
lucky9999
with
2
comments, last by
VanillaSnake21
4 years, 1 month ago
Graphics and GPU Programming
Performance degradation over time
Started by
_void_
with
4
comments, last by
_void_
4 years, 1 month ago
Vulkan
Graphics and GPU Programming
Board representation for a turn-based tactical game
Started by
rofellos
with
3
comments, last by
Alberth
4 years, 1 month ago
boardgame
tacticalstrategy
Java
General and Gameplay Programming
Help orienting a polygon towards a camera
Started by
VanillaSnake21
4 years, 1 month ago
Graphics and GPU Programming
HLSL shader code editor problem: howto manage many includes
Started by
evelyn4you
4 years, 1 month ago
Graphics and GPU Programming
I need some help with the coding of a game I am working on
Started by
Officer_Erik_K
with
12
comments, last by
fleabay
4 years, 1 month ago
html
Javascript
CSS
General and Gameplay Programming
DX11 Render Quality
Started by
GfxProgrammer
with
16
comments, last by
GfxProgrammer
4 years, 1 month ago
Graphics and GPU Programming
How much functionality should I make before the assets are ready?
Started by
babaliaris
with
2
comments, last by
Shaarigan
4 years, 1 month ago
Unity
Unity3d
prototype
General and Gameplay Programming
How to make a game servers "host-able" for third-party companies?
Started by
MessiasOF
with
1
comment, last by
swiftcoder
4 years, 1 month ago
Server
networking
hosting
Networking and Multiplayer
A*, distance traveled (g(x)) in triangle navmesh. How to calculate?
Started by
SandSnip3r
with
7
comments, last by
JoeJ
4 years, 1 month ago
Astar
navmesh
General and Gameplay Programming
arithmetic overflow
Started by
MikeCyber
with
12
comments, last by
JoeJ
4 years, 1 month ago
General and Gameplay Programming
NO_INTERPOLATION for Direct3D 11 Pixel Input
Started by
lucky9999
4 years, 1 month ago
Graphics and GPU Programming
Graphics Engine for embedded development with Vulkan
Started by
Desperado
4 years, 1 month ago
Graphics and GPU Programming
OpenGL loading in a second thread causing stutter in main thread?
Started by
CDRZiltoid
with
20
comments, last by
wintertime
4 years, 1 month ago
OpenGL
C++
Engines and Middleware
Unity3D: How to spot nearby triggers around my players?
Started by
babaliaris
with
4
comments, last by
babaliaris
4 years, 1 month ago
Performance
Unity3d
trigger
General and Gameplay Programming
Design Patterns and performance tradeoff for methods with too many arguments
Started by
Pooya65
with
5
comments, last by
frob
4 years, 1 month ago
designpatterns
C++
programming
General and Gameplay Programming
DirectX11 Sprite textures accumulating with each draw call, overwriting previous draw
Started by
captaintechnicality
with
2
comments, last by
captaintechnicality
4 years, 1 month ago
C++
HLSL
directx11
Graphics and GPU Programming
I do not understand the code version of time based sprite animation?
Started by
Dominic Hughes
with
9
comments, last by
8Observer8
4 years, 1 month ago
Animation
Javascript
Sprites
Graphics and GPU Programming
What should the Mesh and Material class contain?
Started by
FoolishWasTaken
with
5
comments, last by
Alberth
4 years, 1 month ago
OpenGL
GameEngine
rendering
Graphics and GPU Programming
Need Advice on using 3D Text in DX11
Started by
GfxProgrammer
with
3
comments, last by
GfxProgrammer
4 years, 1 month ago
Graphics and GPU Programming
Draw thick lines
Started by
Tommato
with
5
comments, last by
Tommato
4 years, 1 month ago
Graphics and GPU Programming
3D Collision Detection in 2D Isometric game
Started by
BlackDice
with
2
comments, last by
BlackDice
4 years, 1 month ago
Isometric
Physics
Math and Physics
Is this algorithm (probabilities calculations) going to perform bad for my game?
Started by
babaliaris
with
5
comments, last by
Alberth
4 years, 1 month ago
probabilities
mutuallyexclusive
Performance
Math and Physics
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