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Latest Java Activity

ImplodeGames
April 09, 2023 07:15 PM
Zengine - Game engine editor and Render-Scene Graph

Following up from the previous blog post about the Java engine or “Zengine” that I'm developing with my friend. I was contemplating how to go about implementing an editor build or rather multiple build types for editing and for a game. After doing some brainstorming I've figured out how to implemen…

5,019 views
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ImplodeGames
April 08, 2023 02:13 PM
Zengine - A Java game engine in LWJGL using Assimp, IMGUI, and more.

So a couple of months ago, my friend and I both wanted to work on some sort of programming project together. We both work in software engineering but come from different backgrounds, I studied a BSc in Games Programming and he studied a BSc in Computer Science. Our idea was that we wanted to essent…

6,091 views

I'm in the process of developing a 2D RPG game engine.  I have a working demo engine which is essentially a glorified interactive screensaver but  I am gradually introducing more elements of gameplay.

What I would love is to find some peeps who might have talent and skills but maybe (like…

3,773 views
DirectX9
September 12, 2022 10:19 PM

Learning to create games without a game engine will also make you a better programmer and game developer. 

6,253 views
Java Class, How to Check Collision Between Entities in Same Array?

JoeJ said:
(Did not read former replies)

Your was the first issue and part of the third issue of the four I pointed out.

@yusufabi It may seem a bit rough, but I recommend reading this paper about asking questions in technical forums. It will help both in asking and in responding to the replies you ha…

11,844 views

I just did above, with fread(). Mirror the call with fwrite(). This works well for plain old data, but does not work for pointers or for many more advanced uses. There is no need for a “binary format” as the data is inherently in the format in memory. 

Again, Java has built in serializing funct…

25,497 views

I am a programmer I need another programmer to help me finish my project , one thing does not exclude the other dear sir.

By the way I am baffled about the way supervga knows stuff about jist, do you work for blizzard vga ? anyways, pointing a finger and laughing at jist

8,115 views
jMonkeyEngine - Getting Started [Tutorial 01]

jMonkeyEngine (JME) is a modern developer friendly game engine written primarily in Java.

In this first part, we learn how to install JME and setup our first project.

11,433 views
PVS-studio team
November 10, 2020 07:59 AM
PVS-Studio for Indie Developers

Independent game developers, whether single enthusiasts or teams, are faced with the grave problem of having to eliminate bugs from their code. Most independent developers and even studios can't afford the amounts of resources available to large companies to spend on testing and long debugging. And…

9,676 views
bdubreuil
January 11, 2020 05:48 PM
Image Recognition by Equilateral Encoding
Context

I recently started reading the book Artificial Intelligence for Humans, Volume 1: Fundamental Algorithms by Jeff Heaton. Upon finishing reading the chapter Normalizing Data, I decided to practice what I had just learnt to hopefully finally understand 100 % of a special algorithm : …

7,479 views
phylyp
October 30, 2019 11:03 PM
AWT GUI Facade (8): Keyboard and key sequences

In this post, I add the keyboard management to the facade, and I propose a way to detect key sequences. These sequences are used, for example, in games like Street Fighter II, where characters move according to specific key combos.

Keyboard facade

I first design the keyboard facade. As …

4,093 views
Navigation Meshes and Pathfinding

I recently worked on a path-finding algorithm used to move an AI agent into an organically generated dungeon.

It's not an easy task but because I've already worked on Team Fortress 2 cards in the past, I already knew navigation meshes (navmesh) and their capabilities.

Why Not Waypoints? …
71,936 views
Call Unity3D Methods from Java Plugins using Reflection

Unity is a great game engine to develop mobile games. It brings a lot of functionality with easy to use tools. But as you go deeper in creating Android games with Unity there comes a time when you have to extend Unity by your own Android Java plugins.

Unity's documentation is decent enough to get st…

8,194 views
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