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Programming
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How to compute double spherical integral
Started by
51mon
with
1
comment, last by
LorenzoGatti
4 years ago
Math and Physics
Change axes of a gyro
Started by
Jannik
4 years ago
gyro
control
axis
General and Gameplay Programming
Let's talk hitscan systems
Started by
CDRZiltoid
with
7
comments, last by
Thaumaturge
4 years, 1 month ago
FPS
hitscan
General and Gameplay Programming
MS Visual Studio - Android - Vulkan - sample project?
Started by
Foxbane
with
1
comment, last by
bkantemir
4 years, 1 month ago
General and Gameplay Programming
when i try read renderd content from the texture of swapchain into byte[] on some pc's the returned array size bigger then expected
Started by
kingsharma.abhi@gmail.com
with
1
comment, last by
0xnullptr
4 years, 1 month ago
uwp
C#
Graphics and GPU Programming
Alpha blending approaches
Started by
Nagle
with
1
comment, last by
JoeJ
4 years, 1 month ago
Graphics and GPU Programming
raycaster with top-left origin - problems with trigonometry
Started by
docyoung83
with
3
comments, last by
jacmoe
4 years, 1 month ago
Math and Physics
Rendered texture diagonal warp bug
Started by
skatehumor
with
5
comments, last by
skatehumor
4 years, 1 month ago
Framebuffer
texture
Quads
Graphics and GPU Programming
New to cmake+clang and getting linking errors
Started by
cignox1
4 years, 1 month ago
General and Gameplay Programming
ID3D11DeviceContext->Map hangs forever
Started by
RobM
with
2
comments, last by
RobM
4 years, 1 month ago
directx11
C++
ID3D11DeviceContext
Graphics and GPU Programming
Calculating Launch Angles for a Projectile With a Constant Wind Force
Started by
BlueSpud
with
5
comments, last by
JohnnyCode
4 years, 1 month ago
Math and Physics
Largest number of players in one place in a virtual world
Started by
Nagle
with
2
comments, last by
hplus0603
4 years, 1 month ago
Networking and Multiplayer
Winsock RECV
Started by
Sp3ctre
with
3
comments, last by
hplus0603
4 years, 1 month ago
Winsock
socket
networking
Networking and Multiplayer
Scott Bilas Generic Handle-Based Resource Manager
Started by
MasterReDWinD
with
14
comments, last by
Shaarigan
4 years, 1 month ago
resources
C++
architecture
Engines and Middleware
evenly map points around sphere
Started by
rrlangly
with
1
comment, last by
Dirk Gregorius
4 years, 1 month ago
Math and Physics
handling player numbers in a gameworld?
Started by
stickyvectors
with
8
comments, last by
hplus0603
4 years, 1 month ago
multiplayer
nodejs
ThreeJS
Networking and Multiplayer
Reading glTF, best approach to using the .bin file
Started by
Ky.
with
2
comments, last by
LorenzoGatti
4 years, 1 month ago
glTF
modelformats
C++
Engines and Middleware
IDXGISwapChain::Present takes too long
Started by
matt77hias
with
4
comments, last by
Devaniti
4 years, 1 month ago
d3d12
Graphics and GPU Programming
Frustum culling and sorting without increasing draw calls?
Started by
primarybastard
with
3
comments, last by
primarybastard
4 years, 1 month ago
d3d11
Optimzation
Graphics and GPU Programming
Do I have to gamma correct a color/diffuse texture when I sample it?
Started by
Key_C0de
with
3
comments, last by
PalAkiAgg
4 years, 1 month ago
gamma
srgb
load
Engines and Middleware
Save Procedural Mesh Data For Later Use?
Started by
WD98
with
3
comments, last by
LorenzoGatti
4 years, 1 month ago
General and Gameplay Programming
Change resolution and update window without flickering
Started by
mmarcoluca
with
3
comments, last by
JohnnyCode
4 years, 1 month ago
Graphics and GPU Programming
AI in Turn-Based Games like X-COM
Started by
Deandar1
with
2
comments, last by
Tom Sloper
4 years, 1 month ago
turn-based
X-Com
Turn-basedgames
Artificial Intelligence
invalid gl_PrimitiveIDIn (geometry shader)
Started by
Tommato
with
2
comments, last by
Tommato
4 years, 1 month ago
Graphics and GPU Programming
Learning new C++
Started by
Josheir
with
2
comments, last by
Shaarigan
4 years, 1 month ago
General and Gameplay Programming
spherical coords evenly around a point.
Started by
rrlangly
with
1
comment, last by
taby
4 years, 1 month ago
Math and Physics
Space flight - plotting paths and following them
Started by
HateDread
with
3
comments, last by
LorenzoGatti
4 years, 1 month ago
Math and Physics
How to figure out UVW coordinates for cubemap? (DirectX 11)
Started by
adam7
with
1
comment, last by
adam7
4 years, 1 month ago
cubemap
HLSL
3D
Graphics and GPU Programming
How to sample noise beyond data type size?
Started by
MarkNefedov
with
9
comments, last by
swiftcoder
4 years, 1 month ago
Noise
Math and Physics
1st steps for making a game multiplayer?
Started by
GeneralJist
with
2
comments, last by
frob
4 years, 1 month ago
Networking and Multiplayer
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