All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
14
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Forums
Programming
Prev
50
51
52
53
54
55
56
(current)
57
58
59
60
61
Next
Advertisement
Visual Studio 2017 Graphics Debugger + MS texture sub-sample retrieval discrepancy
Started by
SBD
with
1
comment, last by
SBD
3 years, 9 months ago
DX11
HLSL
VisualStudio2017
Graphics and GPU Programming
How to get this DIB code to work with an 8bpp Bitmap?
Started by
Airbatz
with
2
comments, last by
Airbatz
3 years, 9 months ago
dib
deviceindependentbitmap
bitmap
Graphics and GPU Programming
Problem with Blur code from Frank Luna's book
Started by
Andrey_K
with
2
comments, last by
Andrey_K
3 years, 9 months ago
Graphics and GPU Programming
Alpha Blending and sRGB help!
Started by
LovelyBro
3 years, 9 months ago
Graphics and GPU Programming
texconv source input folder?
Started by
cozzie
with
6
comments, last by
cozzie
3 years, 9 months ago
directx
DX11
Graphics and GPU Programming
OpenGL fitting objects to any screen size on Android
Started by
GoldSpark
with
2
comments, last by
_WeirdCat_
3 years, 9 months ago
game-engine
camera
OpenGL
Graphics and GPU Programming
Dynamic Real-time Mesh Fracturing
Started by
BlackDice
with
4
comments, last by
BlackDice
3 years, 9 months ago
DynamicMeshFracturing
fracturing
meshdestruction
Math and Physics
Shader Profiling and DirectXShaderCompiler
Started by
Zinadore
with
2
comments, last by
Zinadore
3 years, 9 months ago
Graphics and GPU Programming
How to prepare an influence map to take the influence of obstacles into account
Started by
freddynewtondev
with
22
comments, last by
JoeJ
3 years, 9 months ago
Influence
map
Influencemap
Artificial Intelligence
Best technology for a
Started by
Julitor79
3 years, 9 months ago
General and Gameplay Programming
Some great doubt please help
Started by
vkg123
with
5
comments, last by
enigma_dev
3 years, 10 months ago
Java
Javascript
HTML5
General and Gameplay Programming
Downsampling Image in Compute Shader
Started by
pabloTheGreat
with
1
comment, last by
MJP
3 years, 10 months ago
Graphics and GPU Programming
2D Maze In Unity: Prefabs or Tilemaps?
Started by
Thomas-Boi
with
2
comments, last by
Thomas-Boi
3 years, 10 months ago
Graphics and GPU Programming
Status of SharpDX
Started by
ROGRat
3 years, 10 months ago
General and Gameplay Programming
Libraries that handle broadphase + narrowphase
Started by
primarybastard
with
2
comments, last by
Programmer71
3 years, 10 months ago
Math and Physics
blending/making a color-ish with a texture
Started by
cebugdev2
with
2
comments, last by
JoeJ
3 years, 10 months ago
GLSL
Graphics and GPU Programming
Line-sphere intersection... sphere vs circle vs line (beam)
Started by
taby
with
7
comments, last by
Gnollrunner
3 years, 10 months ago
Math and Physics
Best hashing functions for bool, char, int8_t, int16_t and all other simple types?
Started by
Alundra
with
7
comments, last by
LorenzoGatti
3 years, 10 months ago
General and Gameplay Programming
ELF for 64bits
Started by
Alundra
with
2
comments, last by
Alundra
3 years, 10 months ago
General and Gameplay Programming
Checking if a type is defined
Started by
Juliean
with
16
comments, last by
Juliean
3 years, 10 months ago
General and Gameplay Programming
cmake or scons file to build little vulkan samples
Started by
rogerdv
with
2
comments, last by
Alberth
3 years, 10 months ago
Vulkan
SDL
linux
General and Gameplay Programming
How SDL controller mapping works?
Started by
Acharis
with
4
comments, last by
thd79
3 years, 10 months ago
SDL2
C++
Engines and Middleware
Character controller pushing through rigid body
Started by
CDRZiltoid
with
3
comments, last by
Gnollrunner
3 years, 10 months ago
Bullet
CharacterController
collision
Math and Physics
D3D12 Structured Buffers
Started by
__MONTE2020
with
1
comment, last by
__MONTE2020
3 years, 10 months ago
Graphics and GPU Programming
needs some help about match3 game techniques(possible moves and avoid lock)
Started by
moeen k
with
1
comment, last by
irreversible
3 years, 10 months ago
General and Gameplay Programming
Working with StructuredBuffer in HLSL (DirectX 11)
Started by
adam7
with
7
comments, last by
adam7
3 years, 10 months ago
HLSL
directx
Shader
Graphics and GPU Programming
Sample Equirectangular map into a Cube
Started by
そら
with
2
comments, last by
そら
3 years, 10 months ago
Graphics and GPU Programming
How to get vertex data other than positions
Started by
Shigeo.K
with
6
comments, last by
Shigeo.K
3 years, 10 months ago
Graphics and GPU Programming
Cardgame: Print output correct first time but…print output second time is a bug
Started by
superherocat
with
4
comments, last by
Alberth
3 years, 10 months ago
General and Gameplay Programming
D3D11_MAP_WRITE_NO_OVERWRITE region challenge for advanced
Started by
gamer9xxx
3 years, 10 months ago
GPU
System
memory
Graphics and GPU Programming
Prev
50
51
52
53
54
55
56
(current)
57
58
59
60
61
Next
Advertisement
Browse the Forums
New to GameDev?
For Beginners
Audio
Music and Sound FX
Business
Games Business and Law
Games Career Development
Production and Management
Game Design
Game Design and Theory
Writing for Games
Programming
Artificial Intelligence
Engines and Middleware
General and Gameplay Programming
Graphics and GPU Programming
Math and Physics
Networking and Multiplayer
Visual Arts
2D and 3D Art
Art Critique and Feedback
Community
GameDev Challenges
GDNet Comments, Suggestions, and Ideas
GDNet Lounge
Hobby Project Classifieds
Indie Showcase
Your Announcements
Affiliates
AngelCode
NeHe Productions
Advertisement
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top