I'm making a game that features a 2D maze. Each maze will be done by hand so no random generation. I also want to make enemy AI but I'm mainly making the game a PvP.
I'm wondering which method is best: making the maze using prefabs or using a tilemap. There will be colliders for the cell walls but no other scripts. I understand that tilemaps also provide supports for path finding but I don't mind writing one from scratch if I use the prefabs method.
What do you guys think?