Latest SDL Activity
I have decided not to use click and drag but only click using the mouse, sorry ignore my previous post.
You are not understanding, as always of course, I'm not using shaders because it's more work, I'm not using them because I don't want to. I don't care about performance, I didn't ask anyone about this, I didn't even mention this word in my question…
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If I use this code to draw a image WITH TRANSPARENCY to the screen, the transparent pixels are rendered as black, as you can see here:
GLuint fboId = 0;
glGenFramebuffers(1, &fboId);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboId);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, …
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Please, test my guide and write if something is wrong: How to run SDL3 app on Web with WebAssembly on Windows
pbivens67 said:
Is the ampersand point to the address of the rect values(?)
Browse this google search: pointer vrs reference c++
Also, look at the first and second answers at this stackOverflow related question.
In here you'll find a visual comparison example and a second point of view when talking abo…
A galaxy is a really large place.
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The pygame book project has begun. It's called "pygame 4000" and is a book project by one of the main contributors of the pygame project.
Not only does the book aim to cover Python programming, but also aims to cover C, and the GLSL shading language.
- [ Pixel Perfect Collision Detection ] [ SDL2 …
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This is my first blog post.
I am making a videogame as a learning exercise, using SDL 2.0 as my framework (I can't call it an engine, but I'm using it as my game engine).
I opted to attempt a 2D Turn Based game.
Animation
I have followed SDL tutorials and am now familiar with [Textures] and […
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Hey,
Me again, I got some problem with SDL2_mixer on macOs, actually I am thinking about cancelling MacOs version as I found no solution to play sounds in this platform.
Looks like we will stick with Windows and Linux.
Good news, the development is about to be close now. and i provide 3 videos…
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Hi,
My name is Alain Perrin,I come here to present my project (actually almost finished) of game.
Soul Of Mask already announced on steam. It is, unfortunately, a one-man job. 3 years of pleasure and nightmares. But it is still a joy to work on it. I was supposed to start talking about this gam…