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Programming
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The future of my game engine.
Started by
kodaloid
with
7
comments, last by
Alberth
3 years, 7 months ago
C++
lua
Engines and Middleware
Generally, the best way to have a SceneManager? C++
Started by
LedMar
with
2
comments, last by
frob
3 years, 7 months ago
General and Gameplay Programming
Taking a curved path between two points with a constant velocity.
Started by
krodo
with
5
comments, last by
JoeJ
3 years, 7 months ago
Math and Physics
Make Object face/turn and follow another object
Started by
GManPro101
with
7
comments, last by
piercingarrow
3 years, 7 months ago
Animation
Math and Physics
[D3D12]Why can't I create a MSAA resource while checkfeature call returns msquality=1?
Started by
Lemonade101
with
2
comments, last by
Lemonade101
3 years, 7 months ago
d3d12
MSAA
Graphics and GPU Programming
Is it possible to rasterize this many polygons on a GPU?
Started by
Newgamemodder
with
46
comments, last by
JoeJ
3 years, 7 months ago
Graphics and GPU Programming
Representing height in top-down 2D simulation
Started by
Pagi87
3 years, 7 months ago
General and Gameplay Programming
What is the general purpose SEMANTIC for the float data in a shader?
Started by
eu5
with
3
comments, last by
eu5
3 years, 7 months ago
HLSL
Shader
Semantic
Graphics and GPU Programming
DXR Geometry Description
Started by
__MONTE2020
with
2
comments, last by
__MONTE2020
3 years, 7 months ago
Graphics and GPU Programming
Katamari/Billy Hatcher clone part 2
Started by
AestheticHatter
3 years, 7 months ago
Physics
katamariDemacy
Unity3d
Math and Physics
How handle Player Character behaviour with Lots of functionality
Started by
moeen k
with
1
comment, last by
Shaarigan
3 years, 7 months ago
General and Gameplay Programming
How can I swap sections of data in two different 2d arrays of the same length, forming a third 2d array?
Started by
logan291g
with
3
comments, last by
Shaarigan
3 years, 7 months ago
C#
array
arrays
General and Gameplay Programming
How to make blurry reflections without using LODs?
Started by
Shem_Namo
with
14
comments, last by
MJP
3 years, 7 months ago
GLSL
reflection
mapping
Graphics and GPU Programming
Object capacity
Started by
Saliph
3 years, 7 months ago
Artificial Intelligence
A Better Player Controller
Started by
AestheticHatter
with
2
comments, last by
AestheticHatter
3 years, 7 months ago
programming
katamariDemacy
BillyHatcher
General and Gameplay Programming
State Transition Systems - How do I actually incorporate this
Started by
Xer0botXer0
3 years, 7 months ago
Artificial Intelligence
Different cards performance
Started by
Tommato
with
1
comment, last by
LorenzoGatti
3 years, 7 months ago
Graphics and GPU Programming
glLinkProgram is agonizingly slow
Started by
Overfloater
with
2
comments, last by
Overfloater
3 years, 7 months ago
Graphics and GPU Programming
3:d person how do aiming good?
Started by
hybris6
with
6
comments, last by
LorenzoGatti
3 years, 7 months ago
General and Gameplay Programming
Unity C# Field of View 2D Shadow Casting Algorithm
Started by
Sehnsucht
3 years, 7 months ago
Unity
2D
ShadowCasting
Math and Physics
ogl partially filling buffer with the same data over and over at same position
Started by
_WeirdCat_
with
1
comment, last by
_WeirdCat_
3 years, 7 months ago
Graphics and GPU Programming
Photoshop extension for procedural textures generation
Started by
psprocedural
with
1
comment, last by
JoeJ
3 years, 7 months ago
Graphics and GPU Programming
[Vulkan] Incorrect results when measuring time using Timestamp
Started by
mrjbom
with
2
comments, last by
mrjbom
3 years, 7 months ago
Graphics and GPU Programming
Tabysaurus Rex -- The evolution from C++/OpenGL to JavaScript/WebGL
Started by
taby
3 years, 7 months ago
Graphics and GPU Programming
Calculate AO on the fly?
Started by
Shem_Namo
with
6
comments, last by
Shem_Namo
3 years, 7 months ago
GL
ao
AmbientOcclusion
Graphics and GPU Programming
Someone can help me please? im going like crazy
Started by
marc0
with
3
comments, last by
frankusthenerd
3 years, 8 months ago
General and Gameplay Programming
Efficient methods for finding component within object pool using entity ID?
Started by
Thomas Izzo
with
9
comments, last by
Gnollrunner
3 years, 8 months ago
Engines and Middleware
in-app billing in pc platform like mobile devices
Started by
moeen k
with
1
comment, last by
Shaarigan
3 years, 8 months ago
General and Gameplay Programming
Any ideas for how to do a fading in and out effect in DOS?
Started by
yaboiryan
with
7
comments, last by
Winternight
3 years, 8 months ago
Graphics and GPU Programming
Setting bone in skeleton from world transform
Started by
h3ro
with
2
comments, last by
h3ro
3 years, 8 months ago
General and Gameplay Programming
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