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Programming
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DirectX9 Shadow passing through objects/terrain
Started by
eduard_ionut
with
5
comments, last by
JoeJ
3 years, 4 months ago
directx9
dx9
ShadowProblem
Graphics and GPU Programming
Why wasn't CryTek SSAO multiplied by 2?
Started by
macrod
with
1
comment, last by
macrod
3 years, 4 months ago
SSAO
CryTek
Graphics and GPU Programming
Problem writing to floating point texture
Started by
alikim
with
2
comments, last by
Tom Sloper
3 years, 4 months ago
Graphics and GPU Programming
DirectX11 Tessellation not working
Started by
RobM
with
1
comment, last by
RobM
3 years, 4 months ago
DX11
Graphics and GPU Programming
Modify Euler angles animation
Started by
Tommato
with
3
comments, last by
alvaro
3 years, 4 months ago
Math and Physics
How to write to floating point texture in GLSL?
Started by
alikim
with
1
comment, last by
cgrant
3 years, 4 months ago
Graphics and GPU Programming
Why is Unity so slow and which CPU is recommended to work with Unity editor?
Started by
Zurtan
with
11
comments, last by
Shaarigan
3 years, 4 months ago
Engines and Middleware
Using 64-bit floats with DirectX
Started by
そら
with
1
comment, last by
Gnollrunner
3 years, 4 months ago
Graphics and GPU Programming
Determine first hit object by ray cast
Started by
adam7
with
5
comments, last by
JoeJ
3 years, 4 months ago
C++
directx
raycast
Graphics and GPU Programming
Drawing a rectangle in SDL
Started by
stderr
with
2
comments, last by
stderr
3 years, 4 months ago
Graphics and GPU Programming
How do I go about preparing the patch data to feed into the tessellation stage?
Started by
lucky9999
3 years, 4 months ago
Graphics and GPU Programming
Understanding Z-prepass in DirectX 11
Started by
adam7
with
11
comments, last by
Key_C0de
3 years, 4 months ago
HLSL
directx
Graphics and GPU Programming
Scalable way to generate Shadow maps for scene with multiple light sources
Started by
Key_C0de
with
1
comment, last by
Juliean
3 years, 4 months ago
Shadow
map
Graphics
Graphics and GPU Programming
pixel shader problem
Started by
ghoflvhxj
with
2
comments, last by
ghoflvhxj
3 years, 4 months ago
directx
HLSL
DeferredRendering
Graphics and GPU Programming
how to approach learning unreal engine 5
Started by
moeen k
with
2
comments, last by
Shaarigan
3 years, 4 months ago
General and Gameplay Programming
looking for formula on spawning/creating circle checks
Started by
cebugdev2
with
1
comment, last by
JoeJ
3 years, 4 months ago
Math and Physics
d3d11 cannot update constant buffer among drawing multiple render targets
Started by
keiseisakura
3 years, 4 months ago
d3d11
windows
Engines and Middleware
A* without knowing the target?
Started by
そら
with
12
comments, last by
LedMar
3 years, 4 months ago
Artificial Intelligence
Incorrect SSR results (DirectX 11)
Started by
adam7
3 years, 4 months ago
directx
HLSL
ssr
Graphics and GPU Programming
Practical questions about Integrating physics on a standalone server.
Started by
Christian Tucker
with
5
comments, last by
Christian Tucker
3 years, 4 months ago
Math and Physics
websockets, websocketpp, ssl
Started by
h8CplusplusGuru
with
2
comments, last by
h8CplusplusGuru
3 years, 4 months ago
WebSockets
C++
websocketpp
Networking and Multiplayer
Mesh simplification algorithms with silhouette protection
Started by
Nagle
with
14
comments, last by
Nagle
3 years, 4 months ago
Graphics and GPU Programming
Image Based Lighting Radiance MipLevel selection, simple lerp is best?
Started by
Alundra
with
1
comment, last by
Frantic PonE
3 years, 4 months ago
Graphics and GPU Programming
Spherical Billboard of a Line Strip with Geometry Shader in OpenGL
Started by
padkanel
3 years, 4 months ago
Graphics and GPU Programming
RTX features in GL via Vulkan/GL Interop?
Started by
ReverseLogic
with
2
comments, last by
ReverseLogic
3 years, 4 months ago
OpenGL
Vulkan
NvidiaRTX
Graphics and GPU Programming
Depth Map to 3D Point Cloud
Started by
supesfan
with
1
comment, last by
cgrant
3 years, 5 months ago
Graphics and GPU Programming
I don't understand render queues
Started by
orange1
3 years, 5 months ago
renderqueue
Graphics and GPU Programming
[OpenGL issue] First attempt at a compute shader appears to refuse to write any output
Started by
Nickmav1337
with
10
comments, last by
taby
3 years, 5 months ago
OpenGL
compute
Graphics and GPU Programming
Impulse Solvers and Guaranteed Collision Free Frames
Started by
D.V.D
with
11
comments, last by
raigan
3 years, 5 months ago
Math and Physics
Do you use zBuffer for 2D GUI?
Started by
Gotanod
with
6
comments, last by
Gotanod
3 years, 5 months ago
zBuffer
GUI
sort
Engines and Middleware
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