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Latest ssr Activity

Screen Space Reflections with DDA are distorted

Hi all,

I've been looking to improve my SSR implementation from just traditionally marching in world space and projecting back to screen space.

I camr across a paper entitled “Efficient GPU Screen-Space Ray Tracing” by Morgan Mcguire https://jcgt.org/published/0003/04/04/ which uses DDA to march in s…

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Incorrect SSR results (DirectX 11)

Hi I'm trying to implement SSR in my engine but I'm having some issues. I'm using this algorithm as it seems simple enough: http://www.christophergullbergbrady.com/SSR/​ but this is the result i get:​

You can see my GBuffer layout at the top (worldpos, normals, depth (r32_float), last frame) and th…

5,041 views
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