Latest dx9 Activity
I am trying to convert a post processing vignette into a torchlight effect and have the centre position brighter instead of the dark edges but unable to work out depth buffer so as to get depth adjustments.
My code is in HSLS (Dx9) and this is what I have (based off CopperCube game engine - irrLicht…
when I move the camera close to the reflection plane, that have a strange things, it will generate a border on the edge of viewport.
I am taking a break from programming, and I am going to study for my A+ cert.
Thread locked because OP started a duplicate thread today in another forum.
Thread locked because two more threads were created by the OP on the same topic.
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