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RTX features in GL via Vulkan/GL Interop?

Started by October 10, 2021 11:46 AM
2 comments, last by ReverseLogic 3 years, 3 months ago

Hi,

I am wishing to add raytracing to my opengl engine, and have been told the only way is to use vulkan for that aspect of the engine, via interop. My question is, are there any tutorials or code samples you know of that demonstrate how to achieve this?

Github or similar?

Thanks.

None

My belly feeling tells me porting your engine to Vulkan would be less pain and compromise. Because RT is expensive, additional overhead form using two APIs might be just too much, and the performance win you can get from low level API might be really needed. Personally i got a speedup of two when moving from GL to VK (mostly compute shaders / very little rendering).


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Yeah I have tried that, but a lot of my code is tied up with GL and QT for the IDE, so it didn't really work out for me. Thanks.

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