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Programming
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Strange D3D12 error on PSO Creation: Shader must be ..., vs_6_1, .... Shader version provided: vs_6_1.
Started by
Matthew_e_
with
3
comments, last by
Matthew_e_
3 years, 6 months ago
d3d12
hlslshaders
Graphics and GPU Programming
March over 16-D space
Started by
taby
with
14
comments, last by
taby
3 years, 6 months ago
Math and Physics
Point/Spot light shadows. Improve? Soft shadows?(Unity)
Started by
Zurtan
with
1
comment, last by
Zurtan
3 years, 6 months ago
Graphics and GPU Programming
In which order I need to learn math and geometry?
Started by
BlackDice
with
4
comments, last by
Tom Sloper
3 years, 6 months ago
math
geometry
Math and Physics
Creating Shadows with Vulkan
Started by
pixma92
with
2
comments, last by
pixma92
3 years, 6 months ago
shadows
Vulkan
GLSL
Graphics and GPU Programming
Sharpen/9Patch "filter" in Unity?
Started by
Zurtan
with
4
comments, last by
Zurtan
3 years, 6 months ago
Graphics and GPU Programming
Are there any Watcom C networking libraries?
Started by
yaboiryan
with
15
comments, last by
hplus0603
3 years, 6 months ago
Networking and Multiplayer
Fetching GIS height and color images
Started by
Josh Klint
with
6
comments, last by
hplus0603
3 years, 6 months ago
gis
C++
Graphics and GPU Programming
Is there any problem with my camera rotation logic using quaternions?
Started by
eu5
with
8
comments, last by
Gnollrunner
3 years, 6 months ago
Quaternions
Rotation
camera
Math and Physics
Scale World Position According to Object Size?
Started by
Shem_Namo
3 years, 6 months ago
position
matrix
GLSL
Graphics and GPU Programming
How to implement texture padding/dilation in code?
Started by
jonwil
with
1
comment, last by
JoeJ
3 years, 6 months ago
Graphics and GPU Programming
Real Time Object Impact Tracking + Game Engine
Started by
Weberet
with
1
comment, last by
_WeirdCat_
3 years, 6 months ago
experimental
Engines and Middleware
looking for resource 3D skinned mesh animation blending and ragdoll.
Started by
cebugdev2
with
1
comment, last by
Dirk Gregorius
3 years, 6 months ago
FBX
assimp
OpenGL
General and Gameplay Programming
Any experience in using MapBox?
Started by
lubbe75
3 years, 6 months ago
MapBox
gis
Engines and Middleware
Code for building packed textures/texture sheets?
Started by
jonwil
with
3
comments, last by
hplus0603
3 years, 6 months ago
Graphics and GPU Programming
Ore Generation Algorithm
Started by
Codelyy
with
8
comments, last by
LorenzoGatti
3 years, 6 months ago
generation
oregeneration
math
General and Gameplay Programming
how to practically learn to make a game engine?
Started by
moeen k
with
15
comments, last by
aceherat
3 years, 6 months ago
Engines and Middleware
What is the modern go-to server solution for a client-server multiplayer mode?
Started by
jlkiri
with
10
comments, last by
DinS
3 years, 6 months ago
networking
Server
Networking and Multiplayer
Is this the Gimbal lock?
Started by
eu5
with
5
comments, last by
eu5
3 years, 6 months ago
Gimballock
quaternion
directx
Graphics and GPU Programming
Inverse kinematics for animations?
Started by
Beosar
with
1
comment, last by
hplus0603
3 years, 6 months ago
Math and Physics
Is there a way to find out what meshes are supposed to be combined in Assimp?
Started by
KarimIO
3 years, 6 months ago
assimp
mesh
model
Engines and Middleware
Directx12: copy Descriptors from BackHeap to FrontHeap => taking SRV or UAW Descriptor doesnt matter
Started by
evelyn4you
with
1
comment, last by
MJP
3 years, 6 months ago
directx12
Graphics and GPU Programming
Linear Sweep test for OBBs
Started by
lucas5
with
2
comments, last by
raigan
3 years, 6 months ago
Math and Physics
Designing gameplay for hihg latency
Started by
rogerdv
with
4
comments, last by
hplus0603
3 years, 6 months ago
Networking and Multiplayer
Retargeting skeleton bones
Started by
RobM
3 years, 6 months ago
SkeletalAnimation
collada
Graphics and GPU Programming
Can you guys check my point light is natural?
Started by
eu5
3 years, 6 months ago
pointlight
Graphics and GPU Programming
Ways of differentiating behavior using an object pool pattern?
Started by
DevReign
with
26
comments, last by
DevReign
3 years, 6 months ago
C++
memorymanagement
GameEngine
Engines and Middleware
SharpDX is it possible to use Visual Studios graphics debugger?
Started by
tymotylis
3 years, 6 months ago
SharpDX
DX11
C#
Graphics and GPU Programming
Working with large amounts of text in Unreal 4
Started by
Strawhatsheik
with
2
comments, last by
Strawhatsheik
3 years, 6 months ago
unrealengine4
UE4
Text
General and Gameplay Programming
Jitter in a “Soft” Follow-Cam
Started by
Thaumaturge
with
22
comments, last by
Thaumaturge
3 years, 7 months ago
camera
jitter
follow
Math and Physics
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