Advertisement

looking for resource 3D skinned mesh animation blending and ragdoll.

Started by August 22, 2021 02:25 AM
1 comment, last by Dirk Gregorius 3 years, 3 months ago
  • im not sure if it belongs to “General” or in “Graphics” channel but I am looking for articles, books or lessons on how to implement animation blending of a skinned mesh in my engine, I see there are a lot of OpenGL FBX loading tutorial as well as SKinned mesh loading and animations tutorial, but i am not seing any lessons particular to blending these animations together.
  • I am also looking for resources on how to implement ragdoll in my engine.

    There seems to be a few lessons on these topics out there for solo engine dev enthusiast to learn ?

Bobby Anguelov recently did a stream which covers how animation is usually done in games. In particular the section about ‘Synchronization’ is important for animation blending. I agree there is not much information about this topic out there. You only find bits and pieces across the internet and need to puzzle it together yourself. Bobby's talk is the most comprehensive resource on this topic I am aware of.

https://www.youtube.com/watch?v=Jkv0pbp0ckQ

Game Engine Programming has also a decent chapter on animation as well. Not as good as Bobby's talk, but It is a good reference for engine development in general.

https://gameenginebook.com/

This topic is closed to new replies.

Advertisement