- im not sure if it belongs to “General” or in “Graphics” channel but I am looking for articles, books or lessons on how to implement animation blending of a skinned mesh in my engine, I see there are a lot of OpenGL FBX loading tutorial as well as SKinned mesh loading and animations tutorial, but i am not seing any lessons particular to blending these animations together.
- I am also looking for resources on how to implement ragdoll in my engine.
There seems to be a few lessons on these topics out there for solo engine dev enthusiast to learn ?