Latest assimp Activity
I have a problem with loading some fbx models. I use assimp for loading models and my first a test model loads correctly but I tried to load others models and get models with not whole geometry. I try to solve the proble but stuck and have no idea why this happens.
bool Mesh_Loader::load(const char …
So a couple of months ago, my friend and I both wanted to work on some sort of programming project together. We both work in software engineering but come from different backgrounds, I studied a BSc in Games Programming and he studied a BSc in Computer Science. Our idea was that we wanted to essent…
Resolved this, there is an issue with the latest version of assimp causing this, reverted to assimp 5.0 and its working as expected now
_Silence_ said:
Also, in general assimp tends to add its own bones during the import, so what you have is a bit strange.
Far more likely it's the exporter adding the leaf bones (Blender has some weird settings by default), not the Assimp importer. I would reimport it into your modeling tool and check…
Bobby Anguelov recently did a stream which covers how animation is usually done in games. In particular the section about ‘Synchronization’ is important for animation blending. I agree there is not much information about this topic out there. You only find bits and pieces across the internet a…