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Latest generation Activity

alvaro
July 15, 2023 01:31 PM

If the cave is defined as the points where some noise function is positive, couldn't you just evaluate the function to detect collisions? There are reasons why that might not work, but it's hard to tell without the OP being 20 times more clear on what the question is.

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Given that progression (deeper underground, more precious ores, accumulated money, presumably also improved equipment, maybe other elements)  seems the focus of the game, it should be a good starting point for designing ore distribution. Design objectives for the digging can be written down an…

16,132 views

Hello everybody. Sorry for the necroing but between working in another project for a friend, researching other topics and work related issues I totally forgot about following this thread.

During this time I decided to leave the hexagon terrain on hold and keep developing other topics that would allo…

22,224 views

A lot of games don't actually record video (although there is a long list of external programs that can do this with almost any game), but either player inputs (if fully deterministic update/logic) or otherwise some kind of state that will allow a deterministic replay.

As a player, one very nice thi…

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