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Programming
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Visual Studio Code Metadata Split
Started by
thedata
3 years, 5 months ago
General and Gameplay Programming
Should my mesh have more indices than vertices?
Started by
adam7
with
4
comments, last by
LorenzoGatti
3 years, 5 months ago
3D
mesh
Graphics and GPU Programming
Gamma correction Shader sampling confusion
Started by
Key_C0de
with
4
comments, last by
Key_C0de
3 years, 5 months ago
gamma
correction
texture
Graphics and GPU Programming
Designing the interface to the renderer for rigged mesh.
Started by
Nagle
3 years, 5 months ago
Graphics and GPU Programming
Software rendering resources and optimization
Started by
karimHamdallah
with
23
comments, last by
Geri
3 years, 5 months ago
optimziation
simd
multithreading
Graphics and GPU Programming
2D Movement and Speed-boosters/Currents
Started by
Thaumaturge
3 years, 5 months ago
movement
Physics
controls
Math and Physics
Direct3d11 Set the render target to portion of window.
Started by
bogdan7
with
3
comments, last by
hplus0603
3 years, 5 months ago
Graphics and GPU Programming
Screen Space Shadows
Started by
__MONTE2020
with
7
comments, last by
__MONTE2020
3 years, 5 months ago
Graphics and GPU Programming
Properly determining minimum requirements
Started by
MidLevelGameDev
with
4
comments, last by
MidLevelGameDev
3 years, 5 months ago
Engines and Middleware
how to complete my overworld map
Started by
ethancodes
3 years, 5 months ago
Unity
terrain
Shaders
General and Gameplay Programming
What is the best design for handling Parent-Child relationships in Entity Component System ?
Started by
alabdaly891
with
4
comments, last by
Kylotan
3 years, 5 months ago
Engines and Middleware
MMO movement system
Started by
Rewaz
with
20
comments, last by
Kylotan
3 years, 5 months ago
C++
MMO
mmorpg
General and Gameplay Programming
hydraulic erosion on terrain height map
Started by
Enzio599
with
2
comments, last by
JoeJ
3 years, 5 months ago
General and Gameplay Programming
How to implement zooming images using SDL_Surface
Started by
lhaposo
3 years, 5 months ago
General and Gameplay Programming
ECS - Storing a function in a component
Started by
spencerflem
with
8
comments, last by
LorenzoGatti
3 years, 5 months ago
ECS
General and Gameplay Programming
Creating a GUI
Started by
Wintermute2
with
6
comments, last by
theo27
3 years, 5 months ago
SDL
GUI
General and Gameplay Programming
why this shader variable doesn't change?(dx12, hlsl)
Started by
SharkBladder
with
1
comment, last by
MJP
3 years, 5 months ago
DX12
HLSL
shadowmap
Graphics and GPU Programming
Bitmap parsing in c++ and get pixel
Started by
Enzio599
with
6
comments, last by
Shaarigan
3 years, 5 months ago
C++
General and Gameplay Programming
is it possible to create a complete game engine on top of unity?
Started by
yacine
with
3
comments, last by
Tom Sloper
3 years, 5 months ago
Unity3d
GUI
C#
General and Gameplay Programming
Inquiry/Help about a game client.
Started by
Steezy-
with
4
comments, last by
hplus0603
3 years, 5 months ago
GameClient
LANClient
Networking and Multiplayer
Seamless Cubemap Filtering
Started by
Alundra
with
1
comment, last by
MJP
3 years, 5 months ago
Graphics and GPU Programming
Direct3D11 Exclude object from depth testing
Started by
bogdan7
with
1
comment, last by
MJP
3 years, 5 months ago
DepthBuffer
directx
render
Graphics and GPU Programming
Virtual Texturing, I don't get it. How to use Feedback buffer find specific tex to load?
Started by
iGrfx
with
5
comments, last by
JoeJ
3 years, 5 months ago
Graphics and GPU Programming
I'm building my first game engine, any book recommendations?
Started by
Spleesh
with
9
comments, last by
Wyntyress
3 years, 5 months ago
OpenGL
OpenCL
Bullet
Engines and Middleware
About asset collision data serialization, cooking and OCD levels
Started by
irreversible
3 years, 5 months ago
Bullet
Math and Physics
Exporting a macro from a c++20-module
Started by
Juliean
with
2
comments, last by
Juliean
3 years, 5 months ago
General and Gameplay Programming
Question regarding types of common components for an ECS system (C++)
Started by
LedMar
with
2
comments, last by
hplus0603
3 years, 5 months ago
ECS
Components
General and Gameplay Programming
D3D12: No output on screen when using shader compiled with DXC
Started by
adam7
with
1
comment, last by
adam7
3 years, 5 months ago
3D
d3d12
directx
Graphics and GPU Programming
Direct3D11 Help understanding vertices indexes
Started by
bogdan7
with
1
comment, last by
fleabay
3 years, 5 months ago
Graphics and GPU Programming
SharpDX Direct3D11 ShaderResourceView
Started by
bogdan7
3 years, 5 months ago
Graphics and GPU Programming
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