Hi guys,
I need a bit of starting point for the hydraulic erosion on terrain height maps. I want to convert any random generated cloud noise map as a height map and want to erode it so that it looks natural like real world mountain ranges.
what should be a good starting point as I am currently unaware of such hydraulic erosion method. How people do it to generate really convincing looking terrain height maps.
little bit I know about this is that it involves fluid flow, sedimentation and deposition. How to actually perform this algorithm. Kindly direct me to a good c++ paper or resource.
your ideas are most welcome.
thanks!