Latest 3D Activity
We are pleased to announce the release of Matali Physics 6.8, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.8 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents movable actio…
@undefined thanks
We are seeking talented Unity Developers and 3D Artists to join us in building Greater Powers, a next-generation fantasy steampunk RPG for PS5, XBOX Series X, and PC.
About the Project :
Greater Powers is inspired by The Treasure Planet and set in a dynamic multiverse that players explore after death…
Figure 1: Atomic Blastman Game Thumbnail
Beta Testing PhaseFigure 2: Atomic Blastman New Menu Shot
Figure 3: Atomic Blastman Beta Testing Shot
Figure 4: Atomic Blast…
We are pleased to announce the release of Matali Physics 6.7, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.7 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content and Matali Games modules, presen…
Figure 1: Atomic Blastman Main Menu
Developing Progress - Shop and ProfileFigure 2: Atomic Blastman Profile Overview Sketch
Shop and Profile - What's new:- Shop backend is fully functional now, all products can be purchased…
Figure 1: Atomic Blastman Main Menu
Developing Progress - Login MenuFigure 2: Atomic Blastman Login Menu
Login Menu - What's new:- Atomic Blastman is expected to be launched on Epic Games Store. That's why using Epic Online Servic…
I have been creating a new game using the Godot engine, one that I am able to just add whatever. so I'll go over all the "hardships" I've had.
Setting up Qodot.Qodot is an addon for Godot that allows you to create maps using the TrenchBroom Quake map editor. LET ME TELL YOU, if you want Half-Life, …
Space… The final frontier.
Hello there cadets,
Big update this month, a fair bit to go over so let’s begin, shall we?
Discord Server and Closed AlphaCome on down!
First up! I’d like to invite you all to the official Discord Server for Raygun Gadabout.
There you can get news and updates straight …
We are pleased to announce the release of Matali Physics 6.5, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.5 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Synth and Matali Games m…
Bambi Ascension | Carnistas Uprising is a 3D Anime Toon Shaded Action RPG game with lewd features where there will be three playable characters and the protagonists are trying to free their world from a tyranial overlord that seeks to enslave society to his liking. The game is being created in Unit…
Correct, not a right or wrong approach. Some are more easy to implement than others, some are a better fit for specific languages and tools.
You asked about typical, and typical is table-based configuration. Sometimes that is tables in source code, sometimes that is tables in data files, sometimes o…
NeoAxis releases a new version NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.
This release includes a large number of changes in all components of the engine. Improved graphics, physics, sound, network support, resource and object management.
Updated …We are pleased to announce the release of Matali Physics 6.4, the significant step on the way to the seventh major version of the environment. Matali Physics 6.4 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Sound and Matali Games module…
In this article, 3D Environment Artist Aditya Rajani goes in-depth in how he created a Ferrari Formula 1 car in 3D using Maya and Quixel. He shared insights on how to avoid some common mistakes while modeling and texturing and achieve realistic results.
BackgroundAditya Rajani is a widel…
Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic.
My most recent task was to create the XM-03 Hornet for Infinite Fleet. I overhauled our 3D asset production workflow to take advantage of new tools and techniques to keep our visuals on the cutting edge. The new workflow has real…
After spending many hours painstakingly attempting to model creatures entirely by hand, I finally discovered (a couple of years ago) the skin modifier in Blender, which is a fantastic quick way to build organic creatures and shapes, especially for the artistically challenged like myself, and als…