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Latest 3D Activity

komires
December 18, 2024 06:30 PM
Matali Physics 6.8 Presents Innovative Real-Time Object Scaling

We are pleased to announce the release of Matali Physics 6.8, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.8 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents movable actio…

402 views
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We are seeking talented Unity Developers and 3D Artists to join us in building Greater Powers, a next-generation fantasy steampunk RPG for PS5, XBOX Series X, and PC.

About the Project :

Greater Powers is inspired by The Treasure Planet and set in a dynamic multiverse that players explore after death…

1,337 views
IndiependentGamesStudio
October 13, 2024 10:23 PM
Atomic Blastman - Beta Testing Registration
Atomic Blastman Beta Testing Registration Registration Form: Beta Testing Registration Form Official Website: Indiependent Games Studio

Figure 1: Atomic Blastman Game Thumbnail

Beta Testing Phase

Figure 2: Atomic Blastman New Menu Shot

Figure 3: Atomic Blastman Beta Testing Shot

Figure 4: Atomic Blast…

1,872 views
komires
September 24, 2024 04:43 PM
Matali Physics 6.7 Presents Fluid Surfaces With Volumes as Well as Fluid Flow Interaction

We are pleased to announce the release of Matali Physics 6.7, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.7 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content and Matali Games modules, presen…

4,859 views
IndiependentGamesStudio
September 09, 2024 06:12 PM
Atomic Blastman - Devlog #2
Atomic Blastman Devlog #2 Official Website: Indiependent Games Studio

Figure 1: Atomic Blastman Main Menu

  Developing Progress - Shop and Profile

Figure 2: Atomic Blastman Profile Overview Sketch

Shop and Profile - What's new:
  • Shop backend is fully functional now, all products can be purchased…
14,290 views
IndiependentGamesStudio
September 03, 2024 05:58 PM
Atomic Blastman - Devlog #1
Atomic Blastman Devlog #1 Official Website: Indiependent Games Studio

Figure 1: Atomic Blastman Main Menu

Developing Progress - Login Menu

Figure 2: Atomic Blastman Login Menu

Login Menu - What's new:
  • Atomic Blastman is expected to be launched on Epic Games Store. That's why using Epic Online Servic…
3,313 views
pixelamped
September 03, 2024 04:43 PM
setting up Qodot and creating sky piercing material

I have been creating a new game using the Godot engine, one that I am able to just add whatever. so I'll go over all the "hardships" I've had.

Setting up Qodot.

Qodot is an addon for Godot that allows you to create maps using the TrenchBroom Quake map editor. LET ME TELL YOU, if you want Half-Life, …

2,820 views
Quantum Duck
August 29, 2024 10:49 PM
Devlog #12 (Spaaaaaaaccee!) -- August 27th, 2018

Space… The final frontier.

Hello there cadets,

Big update this month, a fair bit to go over so let’s begin, shall we?

Discord Server and Closed Alpha

Come on down!

First up! I’d like to invite you all to the official Discord Server for Raygun Gadabout. 

There you can get news and updates straight …

432 views
komires
May 17, 2024 02:52 PM
Matali Physics 6.5 Supports

We are pleased to announce the release of Matali Physics 6.5, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.5 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Synth and Matali Games m…

15,804 views

Bambi Ascension | Carnistas Uprising is a 3D Anime Toon Shaded Action RPG game with lewd features where there will be three playable characters and the protagonists are trying to free their world from a tyranial overlord that seeks to enslave society to his liking. The game is being created in Unit…

3,992 views

Correct, not a right or wrong approach. Some are more easy to implement than others, some are a better fit for specific languages and tools.

You asked about typical, and typical is table-based configuration. Sometimes that is tables in source code, sometimes that is tables in data files, sometimes o…

7,226 views
IvanEfimov
April 18, 2024 03:01 PM
NeoAxis Game Engine 2024.1 Released

NeoAxis releases a new version NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.

This release includes a large number of changes in all components of the engine. Improved graphics, physics, sound, network support, resource and object management.

Full changelog.

Updated …
5,119 views

@Alberth Fair enough! 

10,025 views
komires
December 19, 2023 08:42 PM
Matali Physics 6.4 Presents an Innovative, Physics-Based Approach to Wayfinding

We are pleased to announce the release of Matali Physics 6.4, the significant step on the way to the seventh major version of the environment. Matali Physics 6.4 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Sound and Matali Games module…

5,036 views
adityarajani
August 18, 2019 03:25 AM
How to Create a Realistic Formula 1 car in 3D

In this article, 3D Environment Artist Aditya Rajani goes in-depth in how he created a Ferrari Formula 1 car in 3D using Maya and Quixel. He shared insights on how to avoid some common mistakes while modeling and texturing and achieve realistic results.

Background

Aditya Rajani is a widel…

23,001 views
GameDev.net
January 28, 2019 02:11 AM
XM-03 3D Model Workflow

Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic.

My most recent task was to create the XM-03 Hornet for Infinite Fleet.  I overhauled our 3D asset production workflow to take advantage of new tools and techniques to keep our visuals on the cutting edge. The new workflow has real…

15,147 views
lawnjelly
November 12, 2018 02:20 AM
Using the Skin Modifier in Blender to Quickly Model Creatures

After spending many hours painstakingly attempting to model creatures entirely by hand, I finally discovered (a couple of years ago) the skin modifier in Blender, which is a fantastic quick way to build organic creatures and shapes, especially for the artistically challenged like myself, and als…

27,034 views
gdarchive
October 14, 2018 11:37 PM
Reverse-Normal 3d Outline Tutorial

  • Duplicate your mesh.
  • Apply flat black material for the outline.
  • Select your duplicated model and reverse its Normal direction.  'Face normals' are the direction a face is pointing/rendering.
  • Next, we turn on backface culling.  'Backfaces' are the sides of faces that are point…
  • 24,020 views
    Contact-hardening Soft Shadows Made Fast

    Figure 1: Contact-hardening Soft Shadows in Sponza scene. Note how the green adornments’ shadows are hard (because the shadows are close to the adornments) whereas shadows of poles hanged high in the air (poles are not visible in this screenshot) cast very blurry, barely visible shadows (like…

    57,562 views
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