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Latest gamma Activity

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SyncViews said:

Also to avoid precision loss, you want more than 8 bits for any linear colour value (consider if you mapped 8bit 0-255 to 0-255 some inputs give duplicate outputs and some outputs are impossible), since shaders often use floats this isn't an issue, unless you had some intermediate 8b…

13,207 views

ok cool, 

live long & prosper, the gamedev force is with u now ?

5,349 views
Hodgman said:

I'm one of the people who just shrugs and calls it a day with the sRGB primaries (after decoding the sRGB colors to linear)... But sounds like you want to convert from those linear RGB values to XYZ color space maybe, and then perform spectral rendering? Or something like this https:…

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