I'm not clear on something regarding gamma correction.
Do I have to gamma correct a color or diffuse srgb texture that I sample/load in my pixel shader, or is it done automatically?
I'm not clear on something regarding gamma correction.
Do I have to gamma correct a color or diffuse srgb texture that I sample/load in my pixel shader, or is it done automatically?
None
read this https://gamedev.net/forums/topic/708448-gamma-correction/5432871/
it will guide you;
all the best ?