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enigma_dev
November 07, 2021 03:19 PM
DevBlog 5 - Mod System Load/Save and 3D Model Configuration Editor

How I made my custom engine project modifiable by the players.


So, I decided I wanted my game to be modifiable from the ground up.

To make sure the mod tools worked well and were bug free, I decided it was best to use them to build the actual game.

So, when running the game, you have tools available …

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Yes, that is also possible by using configuration groups. These can be removed as long as there are no scripts still referring to the registered functions.

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ok cool, 

live long & prosper, the gamedev force is with u now ?

5,349 views
Onygox
June 14, 2020 05:32 PM
Google Play Open Beta Release

In addition to publicizing the mobile release of Hibotchi, this update features a method of saving and loading in the middle of Gauntlet runs!

https://play.google.com/store/apps/details?id=com.Onygox.Hibotchi

Additional Changelog:

Refactored the way hazards are stored and spawned.
Cleaned up some proj…

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