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How I made my custom engine project modifiable by the players.
So, I decided I wanted my game to be modifiable from the ground up.
To make sure the mod tools worked well and were bug free, I decided it was best to use them to build the actual game.
So, when running the game, you have tools available …
Yes, that is also possible by using configuration groups. These can be removed as long as there are no scripts still referring to the registered functions.
ok cool,
live long & prosper, the gamedev force is with u now ?
In addition to publicizing the mobile release of Hibotchi, this update features a method of saving and loading in the middle of Gauntlet runs!
https://play.google.com/store/apps/details?id=com.Onygox.Hibotchi
Additional Changelog:
Refactored the way hazards are stored and spawned.
Cleaned up some proj…