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Latest Bullet Activity

hello.

I found that btStridingMeshInterface is required to create btBvhTriangleMeshShape.

But all I have is as much data as (Width * Height) for btTerrainHeightfieldShape. There is no index information on the data.

Then, I found this post on Forum : viewtopic.php?p=38852&hilit=btTriangleI ... ray#…

5,924 views
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I would highly highly highly recommend Game Code Complete 4! It goes over many many aspects of game engine creation in C++ (Audio, Resource Cache, Rendering, Physics, Input, Scripting and then some). On top of that, it discusses making a game editor in C#. It's the best book I've seen for game engi…

11,642 views

I'm finally getting around to writing some dedicated collision code for my model assets and I've spent a couple of days googling to see what the best way to go about it might be. My takeaway so far, with respect to Bullet in particular, is something along the lines of “all discussion is outdat…

6,165 views

I've never played with an actual physics engine, however If I remember right most physics engines try to move and then correct their position when they find you are passing though something (someone correctly me if I'm wrong on this).
 

Alternatively you can also do the basic sweep sphere algori…

5,579 views
8Observer8
February 20, 2021 11:48 PM
[Example] Falling Textured Cubes. Panda3D Bullet Physics Wrapper. PyQt5 (PySide2) + Bullet + OpenGL

I tried to use PyBullet but it is very complicated and I cannot understand haw to use it with OpenGL. The Panda3D Bullet wrapper is only one way that I found. And there is a very great manual: https://docs.panda3d.org/1.10/python/programming/physics/bullet/index I hope I will not have unresolved pr…

8,877 views
8Observer8
January 29, 2021 03:12 PM
Usage of Ammo.js with TypeScript (Ammo.js is a port of Bullet Physics Engine)

My example shows how to use Ammo.js with TypeScript in Debug and Release modes: hello-ammojs-webgl10-ts

You should install these modules globally:

  • npm i typescript -g
  • npm i browserify -g
  • npm i uglify-js -g

Install all packages from `package.json` using the command: `npm i`

Comment/Uncomment Debug/Release…

11,788 views

I am making a 3D space shooter game using OpenGL and Bullet Physics. I am having a hard time with the 3rd person Camera though. If you take a look at the video above you can see that the camera follows the spaceship rotating on the X axis without a problem and rotating on Z axis also without a prob…

5,950 views
bdubreuil
October 02, 2018 03:33 PM
Unit Vision

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First off, here's a video that shows the unit vision in action : 

 

So, what is the unit vision? It's a simple mechanism that notifies a unit when another unit enters its vision field. It also takes into acc…

5,948 views
Understanding Constraint Resolution in Physics Engine

Original Post: Limitless Curiosity

Out of various phases of the physics engine. Constraint Resolution was the hardest for me to understand personally. I need to read a lot of different papers and articles to fully understand how constraint resolution works. So I decided to write this article t…

31,287 views
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