Latest SSAO Activity
I see, thanks
![SSAO and view space](https://uploads.gamedev.net/forums/monthly_2021_11/84ab2f7aad7c4005a4ae8884d852b2d7.viewspaceposition.png)
I'm having a problem with figuring out spaces during SSAO calculation. What i'm trying to achieve is basic ssao effectwith depth reconstruction (before diving in to more complicated normals reconstructions).
As far as i understand, most tutorial teach how to compute AO in view/eye space, which lead …
1 possible answer from RTR4: "Doing so causes a flat surface to be darkened, with edges being brighter than their surroundings. Nonetheless, the results are often visually pleasing."
![Approximated contact shadows from bent normals](https://uploads.gamedev.net/blogs/monthly_2020_09/4d50e63b9180476aa382d9ca8f3b1eee.autolightNew2.gif)
Hi everyone,
Today I want to talk about rendering. Last time, I implemented some random dungeons generation. Since the map can get a bit labyrinthic, I wanted to find a way to help the players orientate themselves. So I decided to add torches that auto-ignite when you get close to them;
But it means…