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SSAO and view space

I'm having a problem with figuring out spaces during SSAO calculation. What i'm trying to achieve is basic ssao effectwith depth reconstruction (before diving in to more complicated normals reconstructions).

As far as i understand, most tutorial teach how to compute AO in view/eye space, which lead …

3,961 views

1 possible answer from RTR4: "Doing so causes a flat surface to be darkened, with edges being brighter than their surroundings. Nonetheless, the results are often visually pleasing."

3,775 views
gregouar
September 11, 2020 03:06 PM
Approximated contact shadows from bent normals

Hi everyone,

Today I want to talk about rendering. Last time, I implemented some random dungeons generation. Since the map can get a bit labyrinthic, I wanted to find a way to help the players orientate themselves. So I decided to add torches that auto-ignite when you get close to them;

But it means…

9,211 views
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