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Latest Raycasting Activity

@JoeJ Thank you for taking the time to help me with this.

I actually fixed the problem. As it turned out it was an off by one problem with my loop. A triangle fan needs to be 2 elements larger than the number of vertex points in my vector, 1 for the central position and 1 to close the gap between th…

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Cast rays always point to world origin (DirectX 11)

mvp stands for ModelViewProjection, so here it's the multiplication of both.

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