Latest lua Activity
Ultra Engine 0.9.6 is here, with a new foliage system that replaces and improves the vegetation system in Leadwerks. Whereas Leadwerks uses a geometry shader, Ultra uses a compute shader that provides more power and better performance. The most significant improvement is the inclusion of sublayers,…
If your modders are intended to write Lua scripts, it doesn't follow that they should see further “internal” Lua code: you can publish only example mods and optional official libraries.
And when your engine executes mod scripts, there is no compelling reason to do it by monkeypatching your int…
@bmarci I will have a look at these websites also my physics simulation runs at 250 fps so I guess I'm in the ballpark of what you suggested. Also, I want to thank you for the continuous help with vehicle physics they can get tricky, especially at this stage.
Today I am proud to introduce a new game engine called Xentu. It's completely free to use, written in C/C++, scripted in Lua, and heavily focused on building 2d games that work cross platform without modification. Here is a link to the main website:
After 3+ years of development, th…
kodaloid said:
Do you know what, I'm going to polish the website, wrap some of the final bits up, then put it live early next week.
hehe, great!
Enjoy the ride, I hope you find many pleasant surprises on your path ?
When I started game engine development, many thought it was impossible for one person to build a game engine. But I proved that I could build a game engine with an old computer without a budget. Of course, there is still a lot of work to be done.
Vanda Engine is a free and open source game engine fo…
I'm working on a game framework called tinycoffee (tico), programming in C and Lua, using OpenGL 3.2. The structure is very similar to LÖVE.
The library is in an initial stage, so i don't recommend using for a commercial project. I have plans to create a simple editor, and make smaller editors as mo…