All Content
Blogs
Forums
News
Tutorials
Log In
Join
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
13
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Forums
Programming
Prev
54
55
56
57
58
59
60
(current)
61
62
63
64
65
Next
Advertisement
Flickering title bar and menu bar text in Win32 double buffered code
Started by
Airbatz
with
6
comments, last by
Endurion
4 years ago
doublebuffering
Animation
win32
General and Gameplay Programming
Correct way to set up camera buffer using CFirstPersonCamera
Started by
KoDim97
with
1
comment, last by
KoDim97
4 years ago
directx
DXUT
camera
Graphics and GPU Programming
Shadow mapping problem
Started by
theScore
with
1
comment, last by
fleabay
4 years ago
directx11
Graphics and GPU Programming
(Legacy, DX9) GetConstantByName always returning a null handle
Started by
ArtPixel
with
3
comments, last by
21st Century Moose
4 years ago
HLSL
directx9
Graphics and GPU Programming
Can you explain more detail about the front buffer?
Started by
eu5
with
4
comments, last by
MJP
4 years ago
Direct3D
BackBuffer
FrontBuffer
Graphics and GPU Programming
How was the webgl context made for the HTML Canvas?
Started by
nnamdi
with
5
comments, last by
SuperVGA
4 years ago
WebGL
canvas
General and Gameplay Programming
what is the best way to make playabe ads
Started by
moeen k
with
2
comments, last by
kayenbeck
4 years ago
General and Gameplay Programming
Unreal Engine 4 C++ Game development
Started by
Alderwin
with
1
comment, last by
ddlox
4 years ago
unrealengine
unrealengine4
gamedevelopment
General and Gameplay Programming
UDP packet out of order- behavior in real life ?
Started by
joopyM
with
14
comments, last by
hplus0603
4 years ago
UDP
networking
programming
Networking and Multiplayer
Deferred Rendering Pipeline using 3dsmax
Started by
eEngineStatus
with
5
comments, last by
eEngineStatus
4 years ago
rockstar
GameEngine
directx
Graphics and GPU Programming
Wave Lengths of RGB values.
Started by
LazyWaves
with
5
comments, last by
cgrant
4 years ago
Graphics and GPU Programming
Where should I start when porting C++ to C#?
Started by
trussive
with
1
comment, last by
pamsargeant48
4 years ago
General and Gameplay Programming
How to calculate the weights of the nodes in a 2d blend space ?
Started by
ostef
with
10
comments, last by
ostef
4 years ago
Animation
BlendTree
blendspace
Math and Physics
Best way to compress a cone of normals.
Started by
MrPotato
with
5
comments, last by
JoeJ
4 years ago
Math and Physics
UI Framework
Started by
Shaarigan
with
5
comments, last by
Shaarigan
4 years ago
C#
C++
engine
Engines and Middleware
How do you make your Construct 2 game run more smoothly
Started by
Infinite_Studios
with
4
comments, last by
Shaarigan
4 years ago
General and Gameplay Programming
Unrecognizable bytecode using DXC compiler
Started by
Flone
with
1
comment, last by
Flone
4 years ago
DX12
directx
HLSL
Graphics and GPU Programming
UDP server port - handling ex. 1000 CCU ?
Started by
joopyM
with
2
comments, last by
joopyM
4 years ago
UDP
Server
programming
Networking and Multiplayer
Write compute shader texture to framebuffer?
Started by
Starconstructor
4 years ago
OpenGL
computeshaders
Shaders
Graphics and GPU Programming
Problem with the corner collision in platformer game
Started by
Programmist94sealand
with
7
comments, last by
frankusthenerd
4 years ago
Math and Physics
Splatoon - Paint Physics
Started by
frankusthenerd
4 years ago
splatoon
programming
paint
Math and Physics
Functional Programming for Gamedev
Started by
kvltd00d
with
2
comments, last by
kvltd00d
4 years ago
General and Gameplay Programming
How to enter a C++ floating point constant as a bit pattern.
Started by
MrPotato
with
4
comments, last by
Valakor
4 years ago
Math and Physics
Trouble with memory mirroring on win32
Started by
Finalspace
with
4
comments, last by
Finalspace
4 years ago
General and Gameplay Programming
Any ideas on why a shader looks pixelated on mobile browsers but not on desktop?
Started by
CassieNova
with
2
comments, last by
CassieNova
4 years ago
WebGL
Shader
OpenGL
General and Gameplay Programming
Shader load/unload system (OpenGL)
Started by
wonka007
with
5
comments, last by
Alberth
4 years ago
Shader
OpenGL
Engines and Middleware
Is it smelly code to have empty cpp file to take advantage of Precompiled headers?
Started by
Zansin
with
7
comments, last by
Shaarigan
4 years ago
C++
General and Gameplay Programming
Best way to copy texture2d array slice to texture2d on gpu
Started by
snacktime
4 years ago
Graphics and GPU Programming
DirectX 11 Mouse Picking Problem
Started by
algor
4 years ago
General and Gameplay Programming
Anti Cheat For Online Indie Games?
Started by
Magi98
with
1
comment, last by
hplus0603
4 years ago
anti-cheat
Networking and Multiplayer
Prev
54
55
56
57
58
59
60
(current)
61
62
63
64
65
Next
Advertisement
Browse the Forums
New to GameDev?
For Beginners
Audio
Music and Sound FX
Business
Games Business and Law
Games Career Development
Production and Management
Game Design
Game Design and Theory
Writing for Games
Programming
Artificial Intelligence
Engines and Middleware
General and Gameplay Programming
Graphics and GPU Programming
Math and Physics
Networking and Multiplayer
Visual Arts
2D and 3D Art
Art Critique and Feedback
Community
GameDev Challenges
GDNet Comments, Suggestions, and Ideas
GDNet Lounge
Hobby Project Classifieds
Indie Showcase
Your Announcements
Affiliates
AngelCode
NeHe Productions
Advertisement
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top