Latest WebGL Activity
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Zephyr3d is an open sourced 3d rendering framework for browsers that supports both WebGL and WebGPU, developed in TypeScript.
Introduction
Zephyr3d is primarily composed of two sets of APIs: the Device API and the Scene API.
- Device API
The Device API provides a set of low-level abstraction wrapper int…
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Playground: https://plnkr.co/edit/W49ndxcQemMgkAoP
My Video:
assets/shaders/default.vert
attribute vec2 aPosition;
uniform mat4 uMvpMatrix;
void main() {
gl_Position = uMvpMatrix * vec4(aPosition, 0.0, 1.0);
}
assets/shaders/default.frag
precision mediump float;
uniform vec3 uColor;
vo…
@JoeJ Hi JoeJ,
I am planning on adding key bindings upon final release of the game as I intend to release the game on Steam…so i definitely want players to have the ability to change key bindings : ]
I would recommend using a gamepad in the meantime but unfortunately the crouch doesn't work on …
We have ported our Automatic Adaptive Mesh Refinement System to background threads. Scene navigation on main thread now suffer no lag at all. Try it out: https://www.otakhi.com/petridish?load=17206
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The CannonDebugger class I got here: https://github.com/pmndrs/cannon-es/issues/152#issuecomment-1202788163
- Sandbox: https://codesandbox.io/s/cannon-es-box-sphere-debugger-webgl-ts-9co3qr (toggle the preview to see the result: Ctrl+Shift+D)
- GitHub: https://github.com/8Observer8/cannon-es-box-sphere-…
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Demo of Jill's Movement with Ammo.js and WebGL
Source code of 3rd person controller with Ammo.js and WebGL
@frob hmm, ill take a look. right now I think I'm making progress by doing LERP on the neighboring chunks that are not the same resolution
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I made this playable demo in pure WebGL 1.0 and JavaScript using this tutorial: Unity 2D Minesweeper Tutorial
I use these tools:
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Demo in pure WebGL, glMatrix, Ammo.js, JavaScript: Christmas Tree
- w, s, d, a - for moving
- arrows keys - for camera rotation
- the ‘f’ key - the third person camera for debugging of colliders
actually, if you want your app to run in a browser, you can make your own browser. you can use CEF3 to integrate chromium into your application. I do this with my game and use html5 gui with javascripting, being a c++ game engine/game, You can render whatever you want however you want, c++ side, an…
Nova is an abbreviation of supernova. The game's visuals focuses around a star's beauty. The stars have the most polygons, with separate objects of each of the star's coronae. Of course, the game has space battles. Nova is a free to play (online) and simple to use RTS. Try it out here :
https://chei…