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Programming
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How does transactions work?
Started by
Human950
with
1
comment, last by
SuperVGA
4 years, 1 month ago
Microtransactions
General and Gameplay Programming
AI in Turn-Based Games like X-COM
Started by
BlackDice
with
3
comments, last by
BlackDice
4 years, 1 month ago
XCOM
X-Com
Turn-basedgames
Artificial Intelligence
SonarQube + Unity + Bamboo?
Started by
ethancodes
4 years, 1 month ago
SonarQube
CodeAnalysis
Unity
General and Gameplay Programming
My GJK doesn't work well with Capsule and box
Started by
John_Lambert
with
1
comment, last by
raigan
4 years, 1 month ago
Math and Physics
This is how to search Google for VS and not VS Code
Started by
fleabay
with
1
comment, last by
Shaarigan
4 years, 1 month ago
General and Gameplay Programming
How can I compact euler angles (pitch, yaw, roll) into a matrix?
Started by
Key_C0de
with
2
comments, last by
JoeJ
4 years, 1 month ago
Euler
angles
quaternion
Math and Physics
Unity3D Navigation: My nav agent gets stuck. How to make him smarter?
Started by
babaliaris
with
2
comments, last by
babaliaris
4 years, 1 month ago
Unity
Unity3d
Navigation
Artificial Intelligence
[WebGL] DrawElements and indices: Can vertices ever really be shared?
Started by
resle2
with
3
comments, last by
21st Century Moose
4 years, 1 month ago
WebGL
mesh
Graphics and GPU Programming
Inventory System: How to figure out which subclass item to instantiate without switching all of them!
Started by
babaliaris
with
7
comments, last by
babaliaris
4 years, 1 month ago
C#
LTS
LongTermSupport
General and Gameplay Programming
Indexing a 3D texture
Started by
lucky9999
with
1
comment, last by
MJP
4 years, 1 month ago
Graphics and GPU Programming
Software Renderer: Projection * View * World matrix order
Started by
karlmarxx
with
3
comments, last by
karlmarxx
4 years, 1 month ago
math
C++
Graphics and GPU Programming
Compute shader performance tied to size of buffer?
Started by
AidanofVT
with
2
comments, last by
AidanofVT
4 years, 1 month ago
Graphics and GPU Programming
Unity and Github Scene Merging
Started by
Phantom654
with
2
comments, last by
JohannesDeml
4 years, 1 month ago
Unity
github
git
General and Gameplay Programming
Any tutorials on implementing Physically Based Rendering in Direct 3d 11?
Started by
Key_C0de
with
2
comments, last by
Key_C0de
4 years, 1 month ago
directx
Direct3D
directx11
Graphics and GPU Programming
64 bit size_t visual studio
Started by
Nanook
with
4
comments, last by
ddlox
4 years, 1 month ago
General and Gameplay Programming
Hide the Nvidia overlay in my app
Started by
who_say_pawno
with
5
comments, last by
who_say_pawno
4 years, 2 months ago
NVIDIA
directx
C++
Graphics and GPU Programming
How to create a collider for all Static objects on a terrain tile
Started by
Zaddo
4 years, 2 months ago
Collider
openworld
multiplayer
Math and Physics
Unity game freezes when attempting to put Canvas on top with separate camera
Started by
lougv22
with
2
comments, last by
lougv22
4 years, 2 months ago
Unity
canvas
OnGUI
General and Gameplay Programming
OpenGL Space Shooter game 3rd person Camera problems
Started by
paokakis
4 years, 2 months ago
Bullet
glm
Quaternions
Math and Physics
How to start a game from a C++ script
Started by
quency148
with
6
comments, last by
hplus0603
4 years, 2 months ago
C++
GTA:SA
Networking and Multiplayer
game server hosting options.
Started by
Wilhelm van Huyssteen
with
6
comments, last by
student9
4 years, 2 months ago
Networking and Multiplayer
Why is the desktop in the front buffer?
Started by
who_say_pawno
with
7
comments, last by
ddlox
4 years, 2 months ago
D3D9
directx
C++
Graphics and GPU Programming
For loop breaking performances?
Started by
cignox1
with
10
comments, last by
cignox1
4 years, 2 months ago
General and Gameplay Programming
Game Development Version Control: How to handle lots of gigabyte game assets?
Started by
babaliaris
with
24
comments, last by
darthdeus
4 years, 2 months ago
git
github
Assets
General and Gameplay Programming
Should I move to C++ from C#? (Advice)
Started by
pelvisparsley
with
5
comments, last by
frob
4 years, 2 months ago
General and Gameplay Programming
Structured buffers in DX12
Started by
Flone
with
7
comments, last by
MJP
4 years, 2 months ago
directx12
C++
Graphics and GPU Programming
Inertia tensor and center of mass
Started by
platypus19
4 years, 2 months ago
Math and Physics
BOX2D SFML Day#1 I am trying to synchronize objects
Started by
Programmist94sealand
with
5
comments, last by
fleabay
4 years, 2 months ago
Engines and Middleware
Physx 4 Aerodynamic simulation stability (diverging)
Started by
gianlucagg
4 years, 2 months ago
Engines and Middleware
How to start porting the game to the Win Store?
Started by
RileyDylan
with
1
comment, last by
Steven Ford
4 years, 2 months ago
Networking and Multiplayer
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