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Latest XCOM Activity

About your x-com multiplayer project:

Have you managed to complete a single player turn-based game with the structure you envision?

If you did and you nailed what makes the single player experience fun, here are the common tricks used on the few games that allow turn based coop:

 

  • Smaller and flat…
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theaaronstory
January 27, 2022 08:07 AM
Quick behind the scenes (cubemaps)

There was this discussion on another forum, which prompted this short entry:
 

There was this feature, most recently re-implemented into the project (a separate excursion), that provided a cinematic transition between locations; which in return gave more attention to the background. Which was a …

4,683 views
theaaronstory
January 18, 2022 09:55 AM
Rounds of updates, GIF preview, cinematic travel
update progress of the loading screen

Don't have much time to explain, but been extremely busy the past few weeks solving all sorts of issues: Ranging from technical (can Blender do this on a decade+ old station?), from coding (why is the old code no longer functional; and what's with the new code?…

24,316 views
theaaronstory
June 06, 2021 03:55 PM
Gutted the prototype and made it brand new!

Started working on a new mobile title a couple of weeks ago (well, actually not new at all, more of that later), of which I barely managed to do updates of​ as the TO-DO list is/was demanding/challenging, it was "just" simply impossible to push out any additional content; even now I feel guilty for…

6,768 views

Thank you for advises!

I've researched a topic a bit deeper, and now I understand, that there is no “pure algorithm”, that solves my problem. While i'm not totally agree with opinion that it must be “all smokes and mirrors”, i assume that this task is more trial-and-error and domain-specific than i …

12,066 views
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