I want to upgrade into a PBR renderer and support PBR materials (metallic workflow like the UE4 one) in my directx 11 engine.
Are there any programming tutorials you can suggest on this topic? They would be of great help. Thank you.
I want to upgrade into a PBR renderer and support PBR materials (metallic workflow like the UE4 one) in my directx 11 engine.
Are there any programming tutorials you can suggest on this topic? They would be of great help. Thank you.
None
https://github.com/Nadrin/PBR
then look at the Bibliography section for the theory by Sebastian Lagarde;
That will get u going ?
have fun ?