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Any tutorials on implementing Physically Based Rendering in Direct 3d 11?

Started by January 10, 2021 05:52 PM
2 comments, last by Key_C0de 3 years, 10 months ago

I want to upgrade into a PBR renderer and support PBR materials (metallic workflow like the UE4 one) in my directx 11 engine.

Are there any programming tutorials you can suggest on this topic? They would be of great help. Thank you.

None

https://github.com/Nadrin/PBR

then look at the Bibliography section for the theory by Sebastian Lagarde;

That will get u going ?

have fun ?

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I skimmed through it a bit.

From first look it seems interesting and decently short for tutorial purposes.

Thanks.

None

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