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In this case, I am the development team ?

Code contributions are welcome, as long as the changes are aligned with my vision for the library.

You can send me the modified files (or a diff patch), either by posting them here or directly to my e-mail andreas@angelcode.com. 

I normally don't merge th…

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It means that the parent-child relationships between bones are not allowed to change during an animation, presumably because Spine doesn't support that.

5,123 views
Kirill_live
April 09, 2021 01:29 PM
Tuesday JS relese desctor version in Steam

The desktop version is already available on Steam. The release is based on the latest web version 0.30 with all its innovations in the form of cloud storage.

https://store.steampowered.com/app/1575970/Tuesday_JS_visual_novel_engine/​

Both versions are almost completely identical, except for saving f…

6,205 views

Everything what @shaarigan said plus

  • When you use prefabs, all data is stored in the prefabs, the scene only stores changes made to the prefabs. So it is a good idea to make use of prefabs (also if the object exists only once) and don't forget to apply the changes to the prefabs!
  • You can additively l…
5,537 views

frob said:

LFS doesn't actually do versioning of the files, it merely points to where you keep them elsewhere for proper versioning. It works for some people, but you need to recognize it is a workaround for not having the assets themselves in version control. I have never seen it work for games.

I k…

30,139 views

Hello my name is Sean and I’m looking for a Level Designer to help design the world for a fantasy rpg. We have all the assets that is needed and is working on programming. Just needs to polish and build the area. The world will be in Low Poly Synty Style. We are using Github and UE4. As of right no…

4,703 views
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