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Programming
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boost thread linking errors
Started by
cignox1
with
2
comments, last by
cignox1
4 years, 2 months ago
General and Gameplay Programming
My program crashes on a new operator
Started by
theScore
with
13
comments, last by
theScore
4 years, 2 months ago
C++
General and Gameplay Programming
Trouble updating a Roblox leaderboard
Started by
kevintdame
with
1
comment, last by
Tom Sloper
4 years, 2 months ago
General and Gameplay Programming
Best shadow volume tutorial?
Started by
Starconstructor
with
3
comments, last by
JohnnyCode
4 years, 2 months ago
shadowvolumes
stencilbuffer
geometryshader
Graphics and GPU Programming
Is Dead Reckoning applied in commercial games? If so, what are the variations?
Started by
cyfex
with
9
comments, last by
frob
4 years, 2 months ago
deadreckoning
industry
Networking and Multiplayer
Tutorial on tile based Deferred Shading
Started by
Key_C0de
with
5
comments, last by
ddlox
4 years, 2 months ago
tile
rendering
render
Graphics and GPU Programming
[D3D12] Pool of vertex buffers for sprite and line batch?
Started by
Alundra
with
5
comments, last by
ddlox
4 years, 2 months ago
Graphics and GPU Programming
What is a good default size for the sprite and line batch?
Started by
Alundra
with
2
comments, last by
Alundra
4 years, 2 months ago
Graphics and GPU Programming
What components of a game Engine can I put to dedicated threads? How best to multithread the Renderer?
Started by
Key_C0de
with
7
comments, last by
Vilem Otte
4 years, 2 months ago
multithreading
thread
engine
Engines and Middleware
How to store a node tree (tree of bone animation) into a file
Started by
cebugdev2
with
1
comment, last by
ddlox
4 years, 2 months ago
General and Gameplay Programming
How do I find the projected size of a mesh?
Started by
Key_C0de
with
3
comments, last by
Key_C0de
4 years, 2 months ago
lod
projectedsize
projection
Graphics and GPU Programming
Using textures and samplers from GLSL
Started by
_void_
with
1
comment, last by
Valakor
4 years, 2 months ago
Graphics and GPU Programming
Double precision on GPU, still too slow or now the way to go?
Started by
scippie
with
13
comments, last by
scippie
4 years, 2 months ago
Graphics and GPU Programming
Correcting for bone length when doing animation remapping
Started by
h3ro
with
22
comments, last by
taylor7
4 years, 2 months ago
General and Gameplay Programming
Unity 3D: How to minimize game objects on a Huge level/scene.
Started by
babaliaris
with
6
comments, last by
Volturna
4 years, 2 months ago
Unity3d
SceneDesign
GameObjects
General and Gameplay Programming
A good IDE?
Started by
Josheir
with
16
comments, last by
Josheir
4 years, 2 months ago
General and Gameplay Programming
Building View matrix
Started by
Flone
with
4
comments, last by
ddlox
4 years, 2 months ago
C++
directx
Graphics and GPU Programming
Exe compiled on AMD machine slow on Intel machine
Started by
Cacks
with
9
comments, last by
ddlox
4 years, 2 months ago
C++
VisualC++
Compiler
General and Gameplay Programming
Rendering Huge scene/level how to?
Started by
cebugdev2
with
7
comments, last by
Valakor
4 years, 2 months ago
General and Gameplay Programming
PHP variable in string problem.
Started by
Josheir
with
3
comments, last by
Josheir
4 years, 2 months ago
General and Gameplay Programming
A memory leak is detected on instructions where I don't see anything
Started by
theScore
with
7
comments, last by
ddlox
4 years, 2 months ago
Graphics and GPU Programming
Required to use multiple octrees for Transvoxels
Started by
darrenc182
with
7
comments, last by
Gnollrunner
4 years, 2 months ago
Graphics and GPU Programming
[Directx 9] D3DTS_WORLDMATRIX (HARDWARE / SOFTWARE VERTEX PROCESSING)
Started by
Purogurama
with
3
comments, last by
ddlox
4 years, 3 months ago
Graphics and GPU Programming
How do I access an array of Colors or floats with Unity's Shader Graph?
Started by
CassieNova
4 years, 3 months ago
Unity
ShaderGraph
Shaders
Graphics and GPU Programming
Is this an acceptable way to abstract the pipeline stages in DirectX?
Started by
VanillaSnake21
with
13
comments, last by
ddlox
4 years, 3 months ago
Graphics and GPU Programming
Explain like I'm five, how do I combine 2d sprites with 3d scenes?
Started by
b1gjo3
with
5
comments, last by
Tom Sloper
4 years, 3 months ago
Graphics and GPU Programming
Smash Bros Ultimate's netcode doesn't use Rollback because it would cause "too many side-effects"
Started by
totesmagotes
with
4
comments, last by
ddlox
4 years, 3 months ago
Networking and Multiplayer
[Directx 9] HLSL Bones Limit
Started by
Purogurama
with
13
comments, last by
who_say_pawno
4 years, 3 months ago
CPU
GPU
directx
Graphics and GPU Programming
Need recommendations for a free 2d android game engine (please read post)
Started by
noprdpogasltvazdmf
with
10
comments, last by
Archwind
4 years, 3 months ago
android
androidgameengine
2dgameengine
Engines and Middleware
OpenGL & Threads
Started by
Carlos Oliveira
with
3
comments, last by
taby
4 years, 3 months ago
Engines and Middleware
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