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Programming
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GL_ONE_MINUS_SRC_ALPHA
Started by
taby
with
2
comments, last by
taby
4 years, 4 months ago
Graphics and GPU Programming
D3D12 SetPredication performance.
Started by
IceCode.CN
4 years, 4 months ago
Graphics and GPU Programming
DirectX8 and very low CPU - GPU usage.
Started by
Denizeri24
with
1
comment, last by
Juliean
4 years, 4 months ago
FPS
GPU
CPU
Graphics and GPU Programming
Voxelization without flickering
Started by
dmmon01
with
7
comments, last by
dmmon01
4 years, 4 months ago
OpenGL
voxelization
Graphics and GPU Programming
How to find the shortest path in a navmesh
Started by
SandSnip3r
with
6
comments, last by
SandSnip3r
4 years, 4 months ago
navmesh
Pathfinding
General and Gameplay Programming
Floating point determinism in Unity, PhysX and .NET: Intel vs AMD
Started by
Iron-Warrior
with
8
comments, last by
JohnnyCode
4 years, 4 months ago
Unity
determinism
PhysX
Engines and Middleware
General question with regards to ray tracing.
Started by
EulerianPendulum
with
3
comments, last by
Frantic PonE
4 years, 4 months ago
Raytracing
GPU
Graphics and GPU Programming
DirectXShaderCompiler
Started by
advance-software
with
2
comments, last by
advance-software
4 years, 4 months ago
Graphics and GPU Programming
Cheap way to do paint job reflections?
Started by
GuyWithBeard
with
5
comments, last by
MJP
4 years, 4 months ago
Graphics and GPU Programming
Question about shaders and gpu graphics resources granularity
Started by
Key_C0de
with
7
comments, last by
JohnnyCode
4 years, 4 months ago
Shader
GPU
Resource
Graphics and GPU Programming
How is a pivot point of a 3d mesh/model represented in code?
Started by
Key_C0de
with
2
comments, last by
JohnnyCode
4 years, 4 months ago
vertex
pivot
point
Graphics and GPU Programming
Using Denavit-Hartenberg parameters for skeletal animation?
Started by
VanillaSnake21
4 years, 4 months ago
Math and Physics
Beautiful API by Microsoft or D2D1 with 0x80070057 wasting my time
Started by
who_say_pawno
with
2
comments, last by
ddlox
4 years, 4 months ago
d2d1
D3D9
d3d11
Graphics and GPU Programming
DX9 Rendering to backbuffer larger than window resolution
Started by
VytsL
with
6
comments, last by
JohnnyCode
4 years, 4 months ago
dx9
Graphics and GPU Programming
Redeclarations during linkage, cross-platform compiling with different IDEs
Started by
_WeirdCat_
with
9
comments, last by
_WeirdCat_
4 years, 4 months ago
General and Gameplay Programming
Event System for a Monogame engine
Started by
sir7
with
2
comments, last by
ddlox
4 years, 4 months ago
Events
Monogame
C#
Engines and Middleware
Unable to create lossless mp4/h264 to read data from.
Started by
Zurtan
with
2
comments, last by
Zurtan
4 years, 4 months ago
General and Gameplay Programming
Is it possible to have saves that work with and without steam cloud saves?
Started by
Stocke
with
8
comments, last by
Stocke
4 years, 4 months ago
save
SaveXfile
Steam
Engines and Middleware
help with aspect ratio
Started by
Sylon87
4 years, 4 months ago
General and Gameplay Programming
Volumetric Irradiance Map technique
Started by
dmmon01
with
3
comments, last by
ddlox
4 years, 4 months ago
Graphics and GPU Programming
Problems with game map design help
Started by
Zdzich
with
4
comments, last by
veridis_quo_t
4 years, 4 months ago
game
Design
Tutorials
Graphics and GPU Programming
Split large planet bitmap into several tiles for LOD levels.
Started by
Sword7
4 years, 4 months ago
Graphics and GPU Programming
How to use GS for shadowmap generation(CSM)?
Started by
isu diss
with
7
comments, last by
ddlox
4 years, 4 months ago
3D
Direct3D11
directx
Graphics and GPU Programming
Can I apply post processing to different portions of the screen?
Started by
EBZ
with
9
comments, last by
ddlox
4 years, 4 months ago
OpenGL
C++
GLSL
General and Gameplay Programming
ECS design for a game with different location instances
Started by
CzarKirk
with
3
comments, last by
All8Up
4 years, 4 months ago
C++
ECS
General and Gameplay Programming
Landsat 7/8 data access for my space flight simulator
Started by
Sword7
4 years, 4 months ago
General and Gameplay Programming
How to do Frustum culling?
Started by
isu diss
with
11
comments, last by
Juliean
4 years, 4 months ago
C++
Direct3D11
Graphics and GPU Programming
Action evaluation
Started by
theMachinimator
with
2
comments, last by
ddlox
4 years, 4 months ago
Artificial Intelligence
Visual Studio not showing errors
Started by
Byter
with
5
comments, last by
Shaarigan
4 years, 4 months ago
VisualStudio
C
C++
General and Gameplay Programming
What is the best way to draw lines like the game The Witness?
Started by
EBZ
with
9
comments, last by
EBZ
4 years, 5 months ago
OpenGL
C++
General and Gameplay Programming
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