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Programming
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GLSL #include
Started by
Sword7
with
7
comments, last by
Sword7
4 years, 5 months ago
OpenGL
GLSL
Graphics and GPU Programming
Procedural star rendering
Started by
Sword7
with
5
comments, last by
Sword7
4 years, 5 months ago
OpenGL
GLSL
Graphics and GPU Programming
Dependency Injection in Engines Like Unity
Started by
moeen k
with
6
comments, last by
Shaarigan
4 years, 5 months ago
Engines and Middleware
How to implement fishing rod, line and a floater in UE4
Started by
pele90
with
2
comments, last by
pele90
4 years, 5 months ago
UE4
Unreal
Physics
Engines and Middleware
How do I change material and collision on an overlapped area
Started by
patmiller
with
1
comment, last by
Shaarigan
4 years, 5 months ago
unrealengine
C++
General and Gameplay Programming
Bicubic/bilnear interpolation for SRTM data.
Started by
Sword7
with
6
comments, last by
Sword7
4 years, 5 months ago
General and Gameplay Programming
Sending different types of information via network
Started by
Loomina
with
6
comments, last by
Loomina
4 years, 5 months ago
Networking and Multiplayer
OMSetRenderTargetsAndUnorderedAccessViews
Started by
davegl1234
with
1
comment, last by
ddlox
4 years, 5 months ago
Graphics and GPU Programming
Programmable Config??? What now? The pressure to stray from "dumb data configs".
Started by
Cerheanp
with
5
comments, last by
SuperVGA
4 years, 5 months ago
General and Gameplay Programming
DX12 DXR: How do you manage the same HitGroup data between different state object?
Started by
SquallLiu
4 years, 5 months ago
DX12
D3D12DirectX12
d3d12
Graphics and GPU Programming
Linear Skinning Influence Issue
Started by
HandleNull
with
2
comments, last by
HandleNull
4 years, 5 months ago
Graphics and GPU Programming
I have a problem with skinning -- arms and legs are deattached
Started by
awh
with
4
comments, last by
HandleNull
4 years, 5 months ago
skinning
OpenGL
C++
Graphics and GPU Programming
how does crusader kings save the state of hundreds of entites?
Started by
sdfpcplay
with
1
comment, last by
SuperVGA
4 years, 5 months ago
crusaderkings
grandstrategy
datastructures
Artificial Intelligence
Platform spawn system
Started by
Nierkool
with
1
comment, last by
ddlox
4 years, 5 months ago
random
spawn
Algorithm
General and Gameplay Programming
Collision Detection and Response update
Started by
Kurt-olsson
with
2
comments, last by
Kurt-olsson
4 years, 5 months ago
Math and Physics
Best resources to use/learn skeletal animation and inverse kinematics.
Started by
VanillaSnake21
with
3
comments, last by
VanillaSnake21
4 years, 5 months ago
General and Gameplay Programming
Two questions regarding VirtualAlloc (Windows) and mmap (Linux)
Started by
EBZ
with
14
comments, last by
EBZ
4 years, 5 months ago
VirtualAlloc
mmap
C++
General and Gameplay Programming
What's the best way to show multiple camera views (like security cameras) with OpenGL
Started by
EBZ
with
2
comments, last by
EBZ
4 years, 5 months ago
OpenGL
General and Gameplay Programming
DirectX12 : Synchronising Submitted Work
Started by
advance-software
with
2
comments, last by
advance-software
4 years, 5 months ago
Graphics and GPU Programming
3rd person spaceship camera and combat
Started by
Beosar
with
6
comments, last by
Tom Sloper
4 years, 5 months ago
General and Gameplay Programming
Any examples of a really simple minimalistic D3D11 engine?
Started by
Ky.
4 years, 5 months ago
directx
Graphics and GPU Programming
with converting float to uint.
Started by
iuryboy2
with
3
comments, last by
fleabay
4 years, 5 months ago
uint
floarforuint
vertex
Graphics and GPU Programming
2d point light, how to draw perfect circle (fragment shader)
Started by
_WeirdCat_
with
1
comment, last by
_WeirdCat_
4 years, 5 months ago
Graphics and GPU Programming
OpenGL 4.x now supports double precision but...
Started by
Sword7
with
3
comments, last by
cgrant
4 years, 5 months ago
Graphics and GPU Programming
Understanding space transformations from local space to pixel coordinates.
Started by
VanillaSnake21
with
1
comment, last by
taby
4 years, 5 months ago
C++
directx
General and Gameplay Programming
Creating a swap chain
Started by
deanbd2
with
8
comments, last by
deanbd2
4 years, 5 months ago
win32
C++
directx
Graphics and GPU Programming
Long build times.
Started by
Josheir
with
20
comments, last by
SuperVGA
4 years, 5 months ago
General and Gameplay Programming
Rotated AABB using quaternion
Started by
ballzak
4 years, 5 months ago
aabb
quaternion
glm
Math and Physics
WebGL versus OpenGL
Started by
taby
with
13
comments, last by
taby
4 years, 5 months ago
Graphics and GPU Programming
Networking in online fast-paced action games
Started by
Acar
with
1
comment, last by
hplus0603
4 years, 5 months ago
synchronization
Physics
rendering
Networking and Multiplayer
Prev
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