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Programming
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Unit pathfinding and avoidance related to all other units
Started by
sir7
with
4
comments, last by
amarillion
4 years, 4 months ago
Navigation
Pathfinding
ArtificialIntelligence
Artificial Intelligence
GPU fragment writting order with face culling off
Started by
ramirofages
with
6
comments, last by
ddlox
4 years, 4 months ago
Graphics and GPU Programming
Attempt to fix sprite sheet pixel bleeding in OpenGL 2D causing sprite distortion
Started by
Diaspora
4 years, 4 months ago
Graphics and GPU Programming
Cylindrical projection to cubemap conversion tool
Started by
Sword7
with
4
comments, last by
ddlox
4 years, 4 months ago
Graphics and GPU Programming
New pathfinding viewer
Started by
amarillion
with
3
comments, last by
amarillion
4 years, 4 months ago
Pathfinding
Javascript
General and Gameplay Programming
problem to build with arm64 library
Started by
moeen k
4 years, 4 months ago
Unity
arm64
il2cpp
Engines and Middleware
Water planar reflection with physical correct normals
Started by
Kripto289
with
4
comments, last by
Kripto289
4 years, 4 months ago
Water
normal
reflection
Graphics and GPU Programming
Looking for Winged-Edge data structure implementation?
Started by
SRaD
with
5
comments, last by
Gnollrunner
4 years, 4 months ago
General and Gameplay Programming
game loop vs events (or event loop)
Started by
Tomash1910
with
5
comments, last by
frob
4 years, 4 months ago
GameLoop
eventloop
eventdrivenprogramming
General and Gameplay Programming
OpenGL Polygon Stipple
Started by
taby
with
2
comments, last by
taby
4 years, 4 months ago
Graphics and GPU Programming
World coordinates to screen coordinates
Started by
taby
with
12
comments, last by
taby
4 years, 4 months ago
OpenGLC++
Graphics and GPU Programming
Data structures for non-manifold meshes?
Started by
SRaD
4 years, 4 months ago
geometry
mesh
library
General and Gameplay Programming
How to reorder indices for half-edge data structure?
Started by
SRaD
with
2
comments, last by
ddlox
4 years, 4 months ago
Graphics and GPU Programming
Unity Question: Is there a way I can record object transforms as keyframes (in real time) and save the animation?
Started by
CassieNova
with
1
comment, last by
Shaarigan
4 years, 4 months ago
Unity
Keyframes
FBX
General and Gameplay Programming
Unity Unit Testing in Play Mode
Started by
Shayalp1
4 years, 4 months ago
Unity
GameTesting
UnitTest
General and Gameplay Programming
How to add a face indexed in opposite order?
Started by
SRaD
with
1
comment, last by
JoeJ
4 years, 4 months ago
Graphics and GPU Programming
Question about simple pathfinding for units with varying sizes.
Started by
Ray J
with
2
comments, last by
Ray J
4 years, 4 months ago
Artificial Intelligence
Physics objects building momentum when hanging over edge
Started by
Etny
with
6
comments, last by
LorenzoGatti
4 years, 4 months ago
Physics
Math and Physics
Is there any limitation on OpenGL?
Started by
RafaelFe18
with
3
comments, last by
SyncViews
4 years, 4 months ago
Graphics and GPU Programming
SDL Game, Windows, Makefile Find Parameter not corret, undefined reference to `SDL_main'
Started by
gestalt
with
1
comment, last by
a light breeze
4 years, 4 months ago
General and Gameplay Programming
How do I run a single test case with doctest?
Started by
SuperVGA
with
2
comments, last by
SuperVGA
4 years, 4 months ago
General and Gameplay Programming
Scripting unit (and buildings) behaveour
Started by
Calin
4 years, 4 months ago
Artificial Intelligence
Super stratego AI player design
Started by
AvihayBarn
with
3
comments, last by
AvihayBarn
4 years, 4 months ago
Artificial Intelligence
ESC with data oriented approach, I can't figure out how to keep my components in the same memory array
Started by
sir7
with
3
comments, last by
Shaarigan
4 years, 4 months ago
entitycomponentsystem
Entity
memory
General and Gameplay Programming
Texture transparency doesn't work correctly in DirectX 11
Started by
CAMINOonPC
with
5
comments, last by
Juliean
4 years, 4 months ago
directx11
Graphics and GPU Programming
PHP Eclipse Xdebug
Started by
MikeCyber
with
2
comments, last by
MikeCyber
4 years, 4 months ago
General and Gameplay Programming
How to use ResolveSubresource in MSAA RTs for postprocessing effects?
Started by
isu diss
with
3
comments, last by
isu diss
4 years, 4 months ago
Direct3D11
C++
Graphics and GPU Programming
How to recover file destroyed by a failed fwrite call?
Started by
PolarWolf
with
7
comments, last by
PolarWolf
4 years, 4 months ago
General and Gameplay Programming
What could cause a draw call to show up in the RTV but not appear on screen?
Started by
maxmax
with
6
comments, last by
maxmax
4 years, 4 months ago
directx12
Graphics and GPU Programming
DLL to ship with your application on Windows compiled with Visual Studio 2019 and D3D11/D3D12
Started by
Alundra
with
5
comments, last by
ddlox
4 years, 4 months ago
General and Gameplay Programming
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