Hi.
i just faced unknown issue.
as google play obligates developers to include both 32x and 64x libraries in their apk, otherwise it gets rejected.
as i check out arm64 in my unity project, my final apk size get about twice size.
other problem is i get some bad behaviours on my final build and some UI objects are placed on wrong places and…
I don't receive any error logs or… on android.
anyone can help me on this?