Hello everybody new to the forums ?
I just bought an Oculus Quest and wondered if there's a way I can bake my real time movements into keyframes in Unity? The idea is to export the recorded animation as an FBX so I can edit it elsewhere like Blender.
I'm currently using Final IK in order to get my body to move with just my hands and head movements, but I can't even imagine how to record these movements with Unity.
Feel free to suggest paid solutions if necessary (hopefully not too expensive though). Thanks you!