All Content
Blogs
Forums
News
Tutorials
Log In
Join
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
19
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Forums
Programming
Prev
69
70
71
72
73
74
75
(current)
76
77
78
79
80
Next
Advertisement
Animation from scratch, problem with meshes
Started by
h3ro
with
1
comment, last by
h3ro
4 years, 6 months ago
Graphics and GPU Programming
strategy for collision detecting of a melee attack
Started by
gofresh
4 years, 6 months ago
Unity
C#
3D
General and Gameplay Programming
Material System for Forward and Deferred Rendering
Started by
flexw
with
5
comments, last by
Juliean
4 years, 6 months ago
Graphics and GPU Programming
Why does glm::lookat works this way?
Started by
babaliaris
with
3
comments, last by
JoeJ
4 years, 6 months ago
Lookat
matrix
glm
Math and Physics
Xcode statically link glew, freetype and curl
Started by
MikeCyber
4 years, 6 months ago
Engines and Middleware
Performance problem of changing texture parameters of Material Instance in runtime
Started by
sungwon
4 years, 6 months ago
UE4
Shader
Performance
Engines and Middleware
Synchronising movement animations in networked games
Started by
itay9
with
8
comments, last by
itay9
4 years, 6 months ago
networking
animations
Networking and Multiplayer
How to create a 3D HSL keyer?
Started by
Shem_Namo
4 years, 6 months ago
Keyer
color
chroma
Graphics and GPU Programming
Need some help with Terrain Mesh Simplification and LOD approaches for RTS. RTQ or Fast Quadric Approximation?
Started by
Devem
4 years, 6 months ago
terrain
mesh
Algorithm
Graphics and GPU Programming
Some doubts regarding hex grid terrains like CIV5/6 or AOW.
Started by
Devem
with
9
comments, last by
Devem
4 years, 6 months ago
procedural
grids
generation
General and Gameplay Programming
Ocean rendering with FFTs from Tessendorf
Started by
CelticSir
with
1
comment, last by
osiris_dev
4 years, 6 months ago
Math and Physics
How to manage vertex/index buffer content?
Started by
ballzak
with
5
comments, last by
Valakor
4 years, 6 months ago
Vulkan
Graphics and GPU Programming
LookAt - How to get the correct temporary vector up ?
Started by
ellenature
with
4
comments, last by
ellenature
4 years, 6 months ago
Lookat
Raytracing
matrix
Math and Physics
Inconsistent visual jitter, even when watching a recording
Started by
Net_
with
3
comments, last by
Net_
4 years, 6 months ago
Graphics and GPU Programming
How to call native functions in C++-bytecode
Started by
Juliean
with
31
comments, last by
Juliean
4 years, 6 months ago
Engines and Middleware
Would anybody know how to properly load an opengl texture after loading an image with std::async?
Started by
EBZ
with
9
comments, last by
Shaarigan
4 years, 6 months ago
stb_image
OpenGL
multi-threading
General and Gameplay Programming
[History] When did 24-bit color become a thing in games?
Started by
Borchy
with
24
comments, last by
Borchy
4 years, 6 months ago
history
GPU
TrueColor
Graphics and GPU Programming
Position Based Dynamics - A simple particle case
Started by
maxest
with
1
comment, last by
raigan
4 years, 6 months ago
Math and Physics
3D Camera Rotation - Euler Angles - Raytracing
Started by
ellenature
with
6
comments, last by
ellenature
4 years, 6 months ago
Rotation
camera
matrix
Math and Physics
[Havok PC XS] For modern studios
Started by
osiris_dev
4 years, 6 months ago
Havok
Physics
Math and Physics
Rotate object in world space - Raytracing
Started by
ellenature
with
59
comments, last by
ellenature
4 years, 6 months ago
C
Raytracing
matrix
Math and Physics
statically link curl on Ubuntu
Started by
MikeCyber
with
11
comments, last by
MikeCyber
4 years, 6 months ago
Engines and Middleware
How do you use pffft?
Started by
Neometron
4 years, 6 months ago
Math and Physics
Dealing with multiple size isometric tiles?
Started by
RamblingBaba
with
5
comments, last by
Alberth
4 years, 6 months ago
Graphics and GPU Programming
How do you set up view in cascadesd shadow mapping
Started by
_WeirdCat_
4 years, 6 months ago
Graphics and GPU Programming
3D Camera Rotation - Raytracing
Started by
ellenature
with
2
comments, last by
ellenature
4 years, 6 months ago
C
Rotation
matrix
General and Gameplay Programming
Client/server clock sync issue - confirmation and solutions
Started by
Net_
with
4
comments, last by
Net_
4 years, 6 months ago
Networking and Multiplayer
Dedicated GPUs vs IGP/Mobile
Started by
そら
with
4
comments, last by
21st Century Moose
4 years, 6 months ago
Graphics and GPU Programming
Parent transforming issue (OpenGL & GLM)
Started by
cucdglol
with
5
comments, last by
JoeJ
4 years, 6 months ago
Transform
matrix
transformation
Math and Physics
How to stop a moving game object when reach position (0,0) 2D Game
Started by
TheRottenCookie
with
3
comments, last by
TheRottenCookie
4 years, 6 months ago
Unity
2D
position
General and Gameplay Programming
Prev
69
70
71
72
73
74
75
(current)
76
77
78
79
80
Next
Advertisement
Browse the Forums
New to GameDev?
For Beginners
Audio
Music and Sound FX
Business
Games Business and Law
Games Career Development
Production and Management
Game Design
Game Design and Theory
Writing for Games
Programming
Artificial Intelligence
Engines and Middleware
General and Gameplay Programming
Graphics and GPU Programming
Math and Physics
Networking and Multiplayer
Visual Arts
2D and 3D Art
Art Critique and Feedback
Community
GameDev Challenges
GDNet Comments, Suggestions, and Ideas
GDNet Lounge
Hobby Project Classifieds
Indie Showcase
Your Announcements
Affiliates
AngelCode
NeHe Productions
Advertisement
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top