All Content
Blogs
Forums
News
Tutorials
Log In
Join
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
20
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Forums
Programming
Prev
74
75
76
77
78
79
80
(current)
81
82
83
84
85
Next
Advertisement
Can I change the texture size in Opengl ?
Started by
vahe70
with
2
comments, last by
Bastian von Halem
4 years, 8 months ago
OpenGL
Textures
Rust
Graphics and GPU Programming
Draw Quadrangles
Started by
Tommato
with
7
comments, last by
Tommato
4 years, 8 months ago
Graphics and GPU Programming
Game Backend
Started by
vaibhav3
with
1
comment, last by
hplus0603
4 years, 8 months ago
Backend
Server
api
Networking and Multiplayer
CSM works fine on AMD GPU not on NVIDIA GPU
Started by
isu diss
with
2
comments, last by
MJP
4 years, 8 months ago
d3d11
PC
CSM
Graphics and GPU Programming
How to make a basic 3D collision detection system?
Started by
Gelgavish
with
5
comments, last by
Mussi
4 years, 8 months ago
Physics
game-engine
C++
Engines and Middleware
HLSL Metallic shaders
Started by
totesmagotes
4 years, 8 months ago
Graphics and GPU Programming
Change turn Tic Tac Toe PUN
Started by
UserDev
4 years, 8 months ago
Networking and Multiplayer
Tell me about digitally signing my executable
Started by
Dave Haylett
with
2
comments, last by
Shaarigan
4 years, 8 months ago
digitalsignature
WPF
windows
General and Gameplay Programming
Grid traversal by an inflated ray/swept circle.
Started by
raigan
with
1
comment, last by
raigan
4 years, 8 months ago
Math and Physics
DDS decoding in C++ without DirectX at all?
Started by
jonwil
with
4
comments, last by
cozzie
4 years, 8 months ago
Graphics and GPU Programming
How do you manage state when client ticks aren't as fast as server ticks?
Started by
NetworkDev19
with
8
comments, last by
hplus0603
4 years, 8 months ago
prediction
Server
determinism
Networking and Multiplayer
OpenGL 4.1 Debug
Started by
Tommato
with
3
comments, last by
fleabay
4 years, 8 months ago
Graphics and GPU Programming
Client/Server sync - reasoning and specific techniques?
Started by
Net_
with
13
comments, last by
hplus0603
4 years, 8 months ago
synchronization
MMO
Networking and Multiplayer
Normal Mapping Shadows (NMS) effect presentation
Started by
Boris-ka
4 years, 8 months ago
Graphics and GPU Programming
New open-source XNA-inspired game framework: BNA
Started by
GlaireDaggers
with
1
comment, last by
Rutin
4 years, 8 months ago
Engines and Middleware
Skinning Animation - Weights Destroy Mesh
Started by
aromans
with
4
comments, last by
aromans
4 years, 8 months ago
Math and Physics
game on blockchain?
Started by
Ourns1946
with
4
comments, last by
Tom Sloper
4 years, 8 months ago
General and Gameplay Programming
Best backend/server framework for multiplayer
Started by
kerruan
4 years, 8 months ago
Networking and Multiplayer
World coordinates to screen coordinates
Started by
taby
with
4
comments, last by
taby
4 years, 8 months ago
Math and Physics
Shadowmapping DX11 - shadowmap return white texture in subresource
Started by
komilll
with
2
comments, last by
Thibault Ober
4 years, 8 months ago
DX11
Shadow
Graphics and GPU Programming
Distance Constraints Damping in XPBD
Started by
korzen303
with
5
comments, last by
coderchris
4 years, 8 months ago
PBD
XPBD
Damping
Math and Physics
Kinetic sand simulation
Started by
Octane_Test
with
3
comments, last by
coderchris
4 years, 8 months ago
Physics
physicsSimulation
Math and Physics
Game development for Windows with C or for Android with Java?
Started by
ItsOff
with
4
comments, last by
Juliean
4 years, 8 months ago
General and Gameplay Programming
AI in hosted games
Started by
itay9
with
12
comments, last by
hplus0603
4 years, 8 months ago
AI
Networking and Multiplayer
Bone Animation, feedback needed
Started by
Calin
with
78
comments, last by
Calin
4 years, 8 months ago
Graphics and GPU Programming
Are Vulkan and DirectX 12 dead to indie devs?
Started by
fleabay
with
6
comments, last by
MJP
4 years, 8 months ago
Graphics and GPU Programming
FUD or fact of OpenGL compatibility issues on Windows?
Started by
fleabay
with
1
comment, last by
cgrant
4 years, 8 months ago
Graphics and GPU Programming
EVSM Theory
Started by
__MONTE2020
with
2
comments, last by
__MONTE2020
4 years, 8 months ago
Shadow
exponentialshadowvariancemap
evsm
Graphics and GPU Programming
Why no perspective division in shadowmapping?:0
Started by
_WeirdCat_
with
1
comment, last by
_WeirdCat_
4 years, 8 months ago
Math and Physics
What is your favourite ray-triangle intersection C++ code?
Started by
taby
with
4
comments, last by
taby
4 years, 8 months ago
Graphics and GPU Programming
Prev
74
75
76
77
78
79
80
(current)
81
82
83
84
85
Next
Advertisement
Browse the Forums
New to GameDev?
For Beginners
Audio
Music and Sound FX
Business
Games Business and Law
Games Career Development
Production and Management
Game Design
Game Design and Theory
Writing for Games
Programming
Artificial Intelligence
Engines and Middleware
General and Gameplay Programming
Graphics and GPU Programming
Math and Physics
Networking and Multiplayer
Visual Arts
2D and 3D Art
Art Critique and Feedback
Community
GameDev Challenges
GDNet Comments, Suggestions, and Ideas
GDNet Lounge
Hobby Project Classifieds
Indie Showcase
Your Announcements
Affiliates
AngelCode
NeHe Productions
Advertisement
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top