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Latest Backend Activity

Position: Database & Backend / Full-Stack Developer Overview:

We've developed a streamlined process that seamlessly integrates custom 3D characters into Unreal Engine 5, making them fully compatible with multiplayer environments. This allows players to bring their own unique skins into the game,…

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Introducing RGFW: A lightweight Single Header Windowing framework & GLFW alternative
Introducing RGFW


RGFW is a cross-platform single-header framework that abstracts creating and managing windows. RGFW is simple to use, letting you focus on programming your game or application rather than dealing with complex low-level windowing APIs, libraries with a lot of overhead, or supporting …

2,630 views

frob said:

Most of that leaves me feeling dirty as you seem to be looking at marketing and profiteering rather than creating games, but answering your questions directly

Hehe, no worries. I just want to create something fun after work, but I want to make it professionally. 

Great answer. Thank yo…

6,556 views
LootLocker
April 21, 2021 01:10 PM
LootLocker, the indie game backend

We are Alexander, Andreas, and Tobias from LootLocker (www.lootlocker.io), a new game backend platform designed for indie developers. We’ve been around for about a year now but wanted to wait to talk more about the service until we had a few games using it (which we do now)! 

Why Indies?

As for…

5,704 views

Hello Everyone!

I am currently working on my latest project. The game is about the year 4 AD where germanic tribes were disconnected to the rest of western europe by a border built by the roman empire. Among those tribes there were the Marsers, Cheruskii, Markomannians and many more. In “Alemanni” y…

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From what I know about PlayFab, there is not a system where you can run server-side authoritative game logic; only things like granting tokens, joining groups, and so on.

If that is indeed correct, then you will need to build your own server software that enforces the rules you want enforced. That s…

4,362 views
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