Hi All
I just started to port code from OpenGL 2.1 to 4.1 (OSX 10.14.3, Xcode, Qt Framework). The context is initialized, OpenGL vers is detected as 4.1, my app is running (no crashes), but all graphics windows are empty ;-)
How can I detect my probs? Xcode has some tools but they are for “metal”. Qt also offers some debugging instruments but thet require “KHR_debug” extension that I've not. Can I use something besides tedious glGetError?
Thx