Latest Lookat Activity
I think I understand now the view matrix well. We have:
objectSpace β worldSpace β cameraSpace β clipSpace β NDC space β viewportSpace
[Model matrix] [View matrix] [Projection matrix] [perspective W division] β¦
babaliaris said:
What happens when the forward direction f becomes parallel with the up vector (Looking at the scene from top-down)?
The functions fails on division by zero.
Discussed this recently here: https://www.gamedev.net/forums/topic/707867-lookat-how-to-get-the-correct-temporary-vector-up/β
Theβ¦
Why with a cam->vec (0, 1, 0) or (0, -1, 0), a rotation on the yaw axis is actually made on the roll axis ?Β
Is it the gimbal lock? It is present only for these two axes? How to fix this problem?
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