I have switched to software rendering years ago in my engines, because i didn't wanted to waste my life on trying to optimize renderers on 20+ manufacturers 500 hardware and hunt for mistic bugs and crashes continously (and lose money and clients).
If you write a for cycle and you start rendering random textured triangles and measure the fps, then of course you get good performance on every video hardware. This was true for s3 virge and voodoo1, and this is true even 25 years later on your mali and vivante... The problems instead will arise if you start to use the complex features, more you rely on the drivers, exponentially the number of problems and bugs will increase (unexpected slowdowns, crashes, missing textures, white screens, glitches, lockups, memory leaks, garbled textures).
When he used the require more CPU assistance phrase, he worded the sentence like that so the parameciums can understand his tweets too (which is probably the target audience of his engine).