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Latest Performance Activity

gamedevdigest
October 11, 2024 01:21 PM
Game Dev Digest Issue #253 - The Need For Speed

This article was originally published on GameDevDigest.com

I've got a need, a need for speed. This issue has lots on performance, but also a lot more. Enjoy!

Determinism In League Of Legends: Implementation - Taking the League of Legends game server from a nondeterministic process to its current stat…

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JoeJ said:
The only way around that is 'foveated rendering', which is extremely promising, but requires an eye tracker on every display. : (

Yeah, I've been thinking about that also. Didn't know the name for it. It's a very situation-specific thing, I think, unless you're simply reducing the resoluti…

4,731 views

You probably won't get “anything better than a spline base approach". I put that in quotes because there is going to be tradeoffs in any approach you take. A snake general shape when bending can be approximated closely with splines( piece-wise or complete). You can optimize one more level by approx…

4,372 views

To begin with, I'm a system's admin and not a well versed programmer. I've got enough understanding of the basics but not enough of what I need to program an answer to my question.

I'm interested in GPU performance per running process/application. I know there's various tools that can help with this…

3,815 views

Hello everyone,

I'm working on a rasterizer that renders triangles in 2d space, all additively (no depth checking). I'm looking for tips on performance optimization of all types. I don't have a lot of experience with OpenCL/memory management etc so I'm very happy to learn about all the ways to impro…

4,359 views

Programmer71 said:
This looks like a job interview

Yes, it does. Thread locked.

4,037 views
enigma_dev
May 08, 2022 02:25 PM
DevBlog 26 - Finishing The Game!




It's over, I've finally completed my from scratch game project!

The final stretch has been far from glorious.

Rather than making features, it has been nonstop bug fixing.

To reach feature complete, I started just writing down non critical bugs rather than fixing them.

But after feature complete, I star…

21,611 views
Slow Iteration Times? Ask Editor Iteration Profiler (IEP) Why

Complex scenes, huge C# assemblies, expensive initialization in your scripts... All of them lead to slow iteration times in the Unity editor.

But why exactly is your editor so slow in your specific project at entering and exiting play mode?

And more importantly, how can you cut your iteration times e…

10,493 views
Monitor Your Memory Usage — By Asset Type & Automatically

Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.

Table of Contents

Imagine This
The Solution: The Unity ProfilerRecorder API
Unity Memory Profiler Module: The Metrics
Some Ideas to Try …

11,708 views
Simplify Your Life With Mesh Simplifier

Trying to find if your game performance is GPU bound? Well, I have great news: your life is now easier with the Unity Mesh Simplifier package I am about to show you.

This neat API will let you reduce your assets poly count in matter of seconds.

Table of Contents

Is Your Game Performance GPU Bound?
Set…

11,197 views
Oops... Are Your Unity Sprites Too Tight?

[Read the original blog post at Unity Sprites: tight-fit or full-rect?]

Should you choose tight-fit or full-rect for your sprites in Unity?

You know, these graphical elements you use in ALL your games...

After all, you most likely use sprite renderers. Or at least, UI Images.

In this post, you will lea…

10,733 views
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