Latest Transform Activity
Did not read it all, but looks your problem comes from nonuniform scale, which leads to skewed, non ortho normal child frames if not treated individually.
I don't know how Unity handles this, but most 3D modeling software does not propagate skewed matrices down to the children. Instead they propagat…
Kylotan and Juliean have already given great advise. They also have helped me several times when I have questions here.
I still want to add some more …
To handle child-parent transform, I use the similar approach as Ogre3D. My gameplay has to be split into 3 phases :-
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