I now learned that OpenGL 4.x is now supporting double precision for GLSL programming but…
I googled some facts about GPU double precision and learned that GPU vendors do not implement double precision operations in hardware level. I am concerning about double precision is still in software emulation (1 / 32 FP32 performance). Would latest consumer video cards support FP64 hardware as ½ FP32 performance? RTX 30x0 and Big Navi cards?
I googled and now learned that people are asking for FP64 support through OpenGL and GPU cards for many years. OpenGL finally now supports FP64 operations but GPU hardware vendors never support that. FP64 hardware implementation eliminates jittery issues due to limited 7 digit accuracy when simulating large world like space flight simulators, etc.
Does anyone have any information about FP64 hardware support for consumer video cards?