there is an example in shadertoy where a float number representing vertices has been converted to uint.
example of the first 4 vertices:
float -> 1.220701, 1.541015, -0.435112, 1.115182
uint equivalent
uint -> 315732U, 759517524U, 732299537U, 759517524U
how do I do this conversion from float to uint?
link shadertoy -> https://www.shadertoy.com/view/tdsyR2