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Latest Events Activity

@hplus0603 @frob  Hey there! 

I just went through both of your messages. There's obviously precious insight in both, but I believe I will have to iterate on the implementation to consolidate my understanding. I imagine I could question or challenge some aspects, but that'd require a hindsi…

9,282 views
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Hello,

I've been looking for some decent 3rd party service to aggregate game events like where and how often players dies, how they play, where they go, etc. I've had very little to no success.

I am needing just game driven events to adjust game design, not monetization in any way.

I've hooked up Game…

4,079 views

Alberth said:

Note that a network connection are at the level of a stream of bytes. There is no “start” or “end” notion built-in of what you think as “message” 

This is generally not true for game networking. It's uncommon to use TCP or any stream-oriented protocol. Usually we work with message-…

8,003 views

Hi all! I'm working on a 2D platformer game and have a character that is able to do most basic moves, but I'm not really happy with my code. I recently found out about Unity's new Input System, so I followed their documentation and got it all set up. And then…. ran into a few questions. Some are fl…

4,615 views

@sir7 i'm assuming that u know about polling, but u prefer events;

yes it's fine to have events, have a queue in the system so u don't lose any generated events, and if you think the system is not responsive enough then check on the number of listeners, see how many there are because it could take s…

6,785 views
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